A toon-shader I've been developing that allows customizability of (color, size, smoothness, intensity) of (shadows, specular light, rim light). This customizability allows the user to blend between realistic/cartoony aesthetics. Currently does not support cast shadows, but I am working on it! If you'd like to go directly to the shader script, feel free to use this link! https://github.com/hungbuiwork/Toon-Shader/blob/main/Assets/ToonShader%20Materials/HBToon.shader
Imported 3D Assets: https://free3d.com/3d-model/football-ball--64059.html https://free3d.com/3d-model/girl-blind-703979.html