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Register Machines
idcppl edited this page Dec 10, 2020
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import mods.devtech.machines.RegisterMachine;
RegisterMachine.CreateSimpleMachine(id as int, location as string, recipeMap as RecipeMap, overlay as OverlayRenderer, tier as int);
RegisterMachine.CreateSimpleMachine(id as int, location as string, recipeMap as RecipeMap, overlay as Overlays, tier as int);RegisterMachine.CreateSimpleGenerator(id as int, location as string, fuelRecipeMap as FuelRecipeMap, overlay as OverlayRenderer, tier as int);
RegisterMachine.CreateSimpleGenerator(id as int, location as string, fuelRecipeMap as FuelRecipeMap, overlay as Overlays, tier as int);RegisterMachine.CreateMacerator(id as int, location as string, recipeMap as RecipeMap, overlay as OverlayRenderer, tier as int, outputAmount as int);
RegisterMachine.CreateMacerator(id as int, location as string, recipeMap as RecipeMap, overlay as Overlays, tier as int, outputAmount as int);RegisterMachine.CreateChest(id as int, location as string, material as SolidMaterial, rowSize as int, amountRows as int);RegisterMachine.CreateTank(id as int, location as string, material as SolidMaterial, tankSize as int, maxSizeVertical as int, maxSizeHorizontal as int);RegisterMachine.CreateQuantumChest(id as int, location as string, tier as int, storage as long);RegisterMachine.CreateQuantumTank(id as int, location as string, tier as int, storage as int);RegisterMachine.CreateFluidCollector(id as int, nameID as string, tier as string, fluid as ILiquidStack, cycleLength as int, tankSize as int);