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@integrate-your-mind integrate-your-mind commented Feb 3, 2026

Summary

  • simplify activity machine execution by making state resolution pure
  • reduce duplicate env parsing in activity helpers
  • simplify agent identity derivation on the client

Report

Code reduction

  • removed generator-based Effect flows in favor of a shared resolver and Effect.succeed, trimming boilerplate in src/activity/machine.ts.
  • centralized env number parsing in src/activity.ts and removed a redundant call into deriveState.
  • collapsed redundant server checks in public/src/lib/format.ts.

Complexity impact

  • time: removes generator overhead and repeated config parsing in deriveStateWithHold; fewer allocations on hot paths.
  • memory: avoids intermediate generator state and unnecessary temporary objects for base-state derivation.

Tradeoffs

  • deriveStateSync now bypasses Effect.runSync; if deriveState becomes effectful in the future, restore the runSync path.
  • deriveStateWithHold computes baseState directly to avoid redundant parsing; logic remains equivalent, but any future changes to deriveState need to be mirrored here.

Testing

  • npm run build (fails: missing @types/node / effect types in this environment).

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💡 Codex Review

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Reviewed commit: 823110dcc5

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Comment on lines +310 to +329
function findPlacement(
group: GroupState,
spatial: SpatialIndex,
maxAttempts = 256
): Coordinate | null {
while (group.freeStack.length) {
const key = group.freeStack.pop();
if (key === undefined) break;
const { cx, cy } = unpackCell(key);
const coord = cellToWorld(cx, cy);
const bounds = boundsForCoord(coord);
if (!hasCollision(bounds, spatial)) return coord;
}

for (let i = 0; i < maxAttempts; i += 1) {
const { cx, cy } = spiralNext(group.spiral);
const coord = cellToWorld(cx, cy);
const bounds = boundsForCoord(coord);
if (!hasCollision(bounds, spatial)) return coord;
}

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P2 Badge Avoid hard cap that drops new agents in large groups

The new spiral placement stops after maxAttempts = 256, returning null when all 256 candidate cells collide. When a group grows beyond ~256 cells (or when collisions are dense near the anchor), addAgent will skip the new agent entirely, leaving it without a layout entry and therefore never rendered or selectable. This is a regression from the previous radius-based search that expanded with layout size. Consider scaling attempts with group size (or continuing until a free cell is found) to avoid silently dropping agents in larger sessions.

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✅ Devin Review: No Issues Found

Devin Review analyzed this PR and found no potential bugs to report.

View in Devin Review to see 5 additional flags.

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