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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ The following keyboard shortcuts are available
* <kbd>E</kbd> toggle v-sync. V-sync limits the number of frames per second, so disabling it speeds up the simulation.
* <kbd>A</kbd> toggle the visibility of the traces.
* <kbd>space</kbd> toggle slow-motion.
* <kbd>D</kbd> spawn a ball.
* <kbd>R</kbd> reset the view.
* <kbd>esc</kbd> close the application.

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51 changes: 29 additions & 22 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,17 @@ struct Ball
}
};

void spawn(std::vector<Ball>& balls, int minSize, int maxSize) {
const float angle = RNGf::getUnder(2.0f * 3.141592653f);
const float radius = 350.0f;

const float start_x = radius * cos(angle);
const float start_y = radius * sin(angle);

balls.push_back(Ball(start_x + WIN_WIDTH * 0.5f, start_y + WIN_HEIGHT * 0.5f,
RNGf::getRange(static_cast<float>(minSize), static_cast<float>(maxSize))));
}

bool update(std::vector<Ball>& balls, float speed)
{
bool stable = true;
Expand Down Expand Up @@ -212,16 +223,8 @@ int main()

const float spawn_range_factor = 0.5f;
std::vector<Ball> balls;
for (int i(0); i < nBalls; i++) {
const float angle = RNGf::getUnder(2.0f * 3.141592653f);
const float radius = 350.0f;

const float start_x = radius * cos(angle);
const float start_y = radius * sin(angle);

balls.push_back(Ball(start_x + WIN_WIDTH * 0.5f, start_y + WIN_HEIGHT * 0.5f,
RNGf::getRange(static_cast<float>(minSize), static_cast<float>(maxSize))));
}
for (int i(0); i < nBalls; i++)
spawn(balls, minSize, maxSize);

sf::RenderTexture traces, blurTexture, renderer;
blurTexture.create(WIN_WIDTH, WIN_HEIGHT);
Expand All @@ -231,22 +234,26 @@ int main()
traces.clear(sf::Color::Black);
traces.display();

DisplayManager display_manager(window);
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::A, [&](sfev::CstEv) { drawTraces = !drawTraces; });
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::C, [&](sfev::CstEv) { traces.clear(); });
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::Space, [&](sfev::CstEv) {
speedDownFactorGoal = speedDownFactor == 1 ? 10.0f : 1.0f;
});
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::Escape, [&](sfev::CstEv) {window.close(); });
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::E, [&](sfev::CstEv) {
synccEnable = !synccEnable;
window.setVerticalSyncEnabled(synccEnable);
});
DisplayManager display_manager(window);
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::A, [&](sfev::CstEv) { drawTraces = !drawTraces; });
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::C, [&](sfev::CstEv) { traces.clear(); });
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::Space, [&](sfev::CstEv) {
speedDownFactorGoal = speedDownFactor == 1 ? 10.0f : 1.0f;
});
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::Escape, [&](sfev::CstEv) {window.close(); });
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::E, [&](sfev::CstEv) {
synccEnable = !synccEnable;
window.setVerticalSyncEnabled(synccEnable);
});
display_manager.event_manager.addKeyReleasedCallback(sf::Keyboard::D, [&](sfev::CstEv) {
nBalls++;
spawn(balls, minSize, maxSize);
});

const Ball* focus = nullptr;

uint32_t ok_count = 0;

while (window.isOpen()) {
sf::Vector2i mousePos = sf::Mouse::getPosition(window);

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