This is a utility for FiveM that allows the live editing of vehicle handling and some basic performance statistic tracking for top speed, acceleration, and deceleration.
- Download the GitHub repository code.
- Add to the
resourcesfolder. - Ensure
vehicleDebugin the server.cfg, orensure vehicleDebugin F8. - Press Right Alt to open the handling editor while in a vehicle (configurable in
cl_config.lua). - Use the command
vehdebugto toggle the debugger on/off if needed. - Enjoy!
Note: The vehdebug command is unrestricted by default. If you're running this in a live environment, you may want to modify the command registration in cl_debugger.lua (line 264) to change false to true to restrict it to ACE permitted individuals only or modify the code how you see fit for you. You can also set EnabledByDefault = false in cl_config.lua to have the debugger disabled by default.
Press Right Alt (default) while in a vehicle to bring up the menu. You can change the keybind in cl_config.lua - see the FiveM keybind reference for available key names. Click the input boxes for whichever value you would like to modify, and change it. That's it! The handling will immediately update as you type. Hover over the fields for a little more information on what that particular field does.
You can save the handling by clicking "Copy Handling" near the top. You will need to paste that over the handling file for the vehicle. Make sure you're replacing everything from mass to monetary value, nothing more, and nothing less.
In the top-middle of the screen, there are numbers to represent some "tops" for the vehicle. Falling or crashing will lead to irrelevant values. Reset the values within the editor by clicking "Reset Stats."
- Top speed - The fastest speed, in miles per hour, that the vehicle has reached.
- Top acceleration - An arbitrary value to represent how quickly the vehicle has accelerated.
- Top deceleration - An arbitrary value to represent how quickly the vehicle has decelerated.
Experience high-quality roleplay at ProductionRP.org
Thanks to the post by V4D3R on 5Mods for describing the handling fields a little more:
https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta


