Adds BSScript::Object destructor reimplementation #11
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Written again using the 1.14.74 code as reference. Starfield 1.15.222 always seems to create BSScript::Objects in memory allocated/deallocated by the functions at 0x14224d5f0 (123785) and 0x14224d830 (123786) which wrap CRT malloc and free, but also do something with TLS. I've tested doing the same and also just newing and deleting them, and both ways seem to work.
I actually don't know why you would want to create an Object yet (I see them used fairly early in game initialization being bound to what seem to be script types), but IVirtualMachine::CreateObject will also do it and apparently manage the object's entire lifecycle for you.