Like SPaZ but better story and not so grindy
Movement -Flying -Exploration
Primitive collisions -With obstacles, enemies, bullets
Combat: shooting -Shoot and make enemies/asteroids disappear
Gamestates -Switch between combat and village (non-combat, NPC-interaction) levels
Procedurally generated AI/enemies -but organized. "categories" of seeds Space backdrop
Switch from "space combat" to "space station/settlement" npc/village life Create primitive "space station" level to test gamestate switching... . . .
Space Opera SPaZ-like combat, but not so grindy, more diverse enemies Marathon Terminals
Open art and squares and solid colors to start