This is an initial concept.
Unity Version - 2019.4.1f1
Watch Alpha Gameplay Here - https://www.youtube.com/watch?v=U_hrpf5-yrU
Have you ever played "Ready Steady Bang" ? Project Rei will be an intense match of rock x paper x scissors with the timing and double player mechanic of ready steady bang. Picture this:
- Two players playing on the same phone (or seperate),
- Their respective characters on either side of the screen like in Shadow Fight 2 (2d Side View)
- Only three attacks, three buttons (Taka, Hebi, Tora).
- These options are essentially rock paper scissors, Taka kills Hebi, Hebi kills Tora, Tora kills Taka.
- If same attack, who wins depends on who swiped first
- Too much delay, you die anyway.
- You constantly tap buttons before the timer, your character loses his/her cool and takes a defensive but futile stance.
- The "timer" I mentioned, will be 3-4 heartbeats and at the final one, things slightly slow down and the screen shakes/some camera effect or something.
- Idea is, that both players have to essentially feel the moment, rely on instincts and experience the consequences
- Also, if you haven't noticed it already, this is about samurai, doing a duel in a Japanese grassland at night, under the moon, with a sakura tree and its leaves blowing in the wind
Here are the key parts of development:
- Environment: Trees, leaves, grass, winds, background, moon, ambient sounds
- Game Mechanics: Rock, paper scissors with a timing mechanic, made with dummy characters
- Characters: we'll have multiple character models, essentially shadowlike figures but not too basic. also weapons
- Animations: attack, death and victory animations
- UI: Main menu, etc
- Production: Android and iOS, optimizing it all for them
- Publish: Appstore and Play store. No Ads, or atleast not the ones that ruin immersion.