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config modules
goflishMC edited this page Apr 22, 2025
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2 revisions
This section allows you to toggle each gameplay module on or off. Modules define major features like item socketing, rune crafting, loot generation, and more.
Disabling a module will deactivate its functionality, but will not remove its config files.
| Key | Description |
|---|---|
enabled |
Whether the module is active. Set to false to fully disable. |
name |
Display name for internal logs, menus, or GUI labels. This does not affect functionality. |
modules:
runes:
enabled: true
name: Runes
loot:
enabled: false
name: Lootmodules:
item_hints:
enabled: true
name: Item Hints
gems:
enabled: true
name: Gems
essences:
enabled: true
name: Essences
runes:
enabled: true
name: Runes
arrows:
enabled: true
name: Arrows
sets:
enabled: true
name: Sets
item_generator:
enabled: true
name: Item Generator
custom_items:
enabled: true
name: Custom Items
money:
enabled: true
name: Money
refine:
enabled: true
name: Refine
fortify:
enabled: true
name: Fortify
identify:
enabled: true
name: Identify
magic_dust:
enabled: true
name: Magic Dust
soulbound:
enabled: true
name: Soulbound
repair:
enabled: true
name: Repair
dismantle:
enabled: true
name: Dismantle
extractor:
enabled: true
name: Extractor
party:
enabled: true
name: Party
loot:
enabled: true
name: Loot
sell:
enabled: true
name: Sell
combat_log:
enabled: true
name: Combat Log
consumables:
enabled: true
name: Consumables
drops:
enabled: true
name: Drops- Disabling a module will prevent it from registering commands, listeners, or logic — but its configs will remain untouched.
- You can safely toggle modules off for servers that don’t use certain mechanics (e.g.
party,sets, orsell).