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Dev/update dialog formatter#14

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manz wants to merge 63 commits intomasterfrom
dev/update-dialog-formatter
Draft

Dev/update dialog formatter#14
manz wants to merge 63 commits intomasterfrom
dev/update-dialog-formatter

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@manz manz commented Sep 13, 2025

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github-actions bot commented Sep 13, 2025

🎮 FF4 IPS Build Ready!

Your patch has been built successfully! Download the IPS file from the artifacts:

📦 Artifact: ff4-ips-pr-14
🔗 Download: Click here to go to the build page

The artifact will be available for 30 days.
Last updated: bf41e33

manz added 30 commits September 17, 2025 22:36
We can't apply it every time it's needed, if the previous char cleared the tile we currently cannot go back to the previous tile, contrary to the dialog vwf where we are more in control of string reading and it's easy to get the next char, here the chars are read by the original code and the char shifting code is injected after that part (because chars can come from various places) which means the kerning adjustment can only be done after the first letter rendering.
Only action button should be allowed on waitpad.
Centralize direct page variable definitions in vwf.s.
The kerning is prevented because the previous letter cleared the tile.
The proper fix would be to go back 1 tile compute the buffer pointer again and render the second char.
…ription are rendered when the player is not interacting with the items list.
Try a non-bold font for menus.
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