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the reason i care about this at all is because i am working on a networking library for cubeworld that is very strict about data validity, and it breaks on cuwo servers because of this

it was falsely assumed that monster_id refers to the guid of the boss (hence the comment expressing confusion), when it actually represents the race (eg undead) of the boss, which is sometimes used in the mission text on the right side of the screen (eg "defeat the undead in [dungeon]"). since this mission doesn't have such text, it doesn't matter what value is used here so it should at least be a valid one (0-156). i decided to default to 0 which represents a male elf

fix invalid boss race in mission data
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Looks good to me, change only affects the King of the Hill mode (without changing functionality)

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2 participants