Fix controller input and app name after package rename#5
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This change addresses issues where controller input and mouse movement failed after renaming the package to `com.miHoYo.GenshinImpact`. It also updates the app name to "GameNative Genshin".
Changes:
1. **Modified `app/src/main/res/values/strings.xml`**: Updated `app_name` to "GameNative Genshin".
2. **Modified `app/src/main/cpp/extras/evshim.c`**: Updated the native input shim to check the `EVSHIM_GAMEPAD_PATH` environment variable for the gamepad memory file path, falling back to the old path only if the variable is unset. This allows dynamic path resolution.
3. **Modified `app/src/main/cpp/extras/CMakeLists.txt`**: Added a build target for `libevshim.so` to ensure the modified C code is compiled and included in the APK.
4. **Modified `app/src/main/java/com/winlator/xenvironment/components/BionicProgramLauncherComponent.java`**:
* Dynamically constructs the gamepad memory path using `filesDir`.
* Sets the `EVSHIM_GAMEPAD_PATH` environment variable for the guest process.
* Points `LD_PRELOAD` to the app's native library directory to load the custom `libevshim.so` instead of the one in `imagefs`.
5. **Modified `app/src/main/java/com/winlator/winhandler/WinHandler.java`**: Updated path construction for gamepad memory files to use `activity.getFilesDir()`, ensuring compatibility with any package name.
6. **Modified `app/src/main/java/com/winlator/core/WineUtils.java`** and **`app/src/main/java/com/winlator/core/DXVKHelper.java`**: Replaced hardcoded `/data/data/app.gamenative` paths with dynamic path resolution using `context` and `imageFs` helpers.
These changes ensure that input handling and file access work correctly regardless of the application's package name.
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Fix controller input and app name after package rename
PR created automatically by Jules for task 6890118157623827968 started by @maxjivi05