Fix all luminance formulas I could find #5
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The "XYZ_RGB" matrices remain very very very slightly different (like 0.212671 vs 0.2126) from the luma vector I used though it shouldn't really matter.
As previously discussed, the game was using the BT.601 luminance formula all around, instead of the BT.709, which is the color space it actually uses. Likely a mistake that carried over from the 90s.
Mind that many game shaders still use the wrong luminance formula even with these fixes.