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6 changes: 6 additions & 0 deletions samples/SharpDx2D/App.config
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
</startup>
</configuration>
9 changes: 9 additions & 0 deletions samples/SharpDx2D/App.xaml
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<Application x:Class="SharpDx2D.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SharpDx2D"
StartupUri="MainWindow.xaml">
<Application.Resources>

</Application.Resources>
</Application>
17 changes: 17 additions & 0 deletions samples/SharpDx2D/App.xaml.cs
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace SharpDx2D
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
17 changes: 17 additions & 0 deletions samples/SharpDx2D/MainWindow.xaml
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<Window x:Class="SharpDx2D.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:dx="clr-namespace:Microsoft.Wpf.Interop.DirectX;assembly=Microsoft.Wpf.Interop.DirectX"
xmlns:local="clr-namespace:SharpDx2D"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Image x:Name="MainImage">
<Image.Source>
<dx:D3D11Image x:Name="InteropImage" />
</Image.Source>
</Image>
</Grid>
</Window>
106 changes: 106 additions & 0 deletions samples/SharpDx2D/MainWindow.xaml.cs
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using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using SharpDX.Direct2D1;

namespace SharpDx2D
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private TimeSpan lastRenderTime;
private RenderTarget renderTarget = null;
private SharpDX.DirectWrite.TextLayout textLayout;
private SharpDX.Direct2D1.Brush brush;

public MainWindow()
{
InitializeComponent();
Loaded += MainWindow_Loaded;
SizeChanged += MainWindow_SizeChanged;
}

private void MainWindow_SizeChanged(object sender, SizeChangedEventArgs e)
{
Grid g = (Grid)Content;
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would it be better to use MainImage, instead of the parent grid. So people can add things to the page, and still work fine.

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Problem is that Image sizes itself based on the image so it has no size until the image has size

if (g.ActualWidth > 0 && g.ActualHeight > 0)
{
InteropImage.SetPixelSize((int)g.ActualWidth, (int)g.ActualHeight);
}
else
{
Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Background, (Action<object, SizeChangedEventArgs>)MainWindow_SizeChanged, null, null);
}
}

private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
SharpDX.DirectWrite.Factory factory = new SharpDX.DirectWrite.Factory(SharpDX.DirectWrite.FactoryType.Isolated);
SharpDX.DirectWrite.TextFormat textFormat = new SharpDX.DirectWrite.TextFormat(factory, "Arial", 30);
textLayout = new SharpDX.DirectWrite.TextLayout(factory, "Test", textFormat, 0, 0);
MainWindow_SizeChanged(null, null);
InteropImage.WindowOwner = (new System.Windows.Interop.WindowInteropHelper(this)).Handle;
InteropImage.OnRender = OnRender;
CompositionTarget.Rendering += CompositionTarget_Rendering;
}

private void OnRender(IntPtr handle, bool isNewSurface)
{
if (isNewSurface)
{
if (brush != null)
{
brush.Dispose();
brush = null;
}
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style nit. can we leave a blank line after a closing brace, if the next line isn't another closing brace?


if (renderTarget != null)
{
renderTarget.Dispose();
renderTarget = null;
}
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style nit. can we leave a blank line after a closing brace, if the next line isn't another closing brace?


SharpDX.ComObject comObject = new SharpDX.ComObject(handle);
SharpDX.DXGI.Resource resource = comObject.QueryInterface<SharpDX.DXGI.Resource>();
SharpDX.Direct3D10.Texture2D texture = resource.QueryInterface<SharpDX.Direct3D10.Texture2D>();
using (var surface = texture.QueryInterface<SharpDX.DXGI.Surface>())
{
var properties = new RenderTargetProperties();
properties.DpiX = 96;
properties.DpiY = 96;
properties.MinLevel = FeatureLevel.Level_DEFAULT;
properties.PixelFormat = new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.Unknown, AlphaMode.Premultiplied);
properties.Type = RenderTargetType.Default;
properties.Usage = RenderTargetUsage.None;

renderTarget = new RenderTarget(new Factory(), surface, properties);
}
}
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style nit. can we leave a blank line after a closing brace, if the next line isn't another closing brace?


if (brush == null)
{
brush = new SharpDX.Direct2D1.SolidColorBrush(renderTarget, new SharpDX.Color4(0.2f, 0.2f, 0.2f, 0.5f));
}

renderTarget.BeginDraw();
renderTarget.DrawTextLayout(new SharpDX.Vector2(50, 50), textLayout, brush);
renderTarget.EndDraw();
}

private void CompositionTarget_Rendering(object sender, EventArgs e)
{
RenderingEventArgs args = (RenderingEventArgs)e;

// It's possible for Rendering to call back twice in the same frame
// so only render when we haven't already rendered in this frame.
if (lastRenderTime != args.RenderingTime)
{
InteropImage.RequestRender();
lastRenderTime = args.RenderingTime;
}
}
}
}
55 changes: 55 additions & 0 deletions samples/SharpDx2D/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SharpDx2D")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SharpDx2D")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
63 changes: 63 additions & 0 deletions samples/SharpDx2D/Properties/Resources.Designer.cs

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117 changes: 117 additions & 0 deletions samples/SharpDx2D/Properties/Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
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