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Added SharpDX Direct2D sample #13
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| <?xml version="1.0" encoding="utf-8"?> | ||
| <configuration> | ||
| <startup> | ||
| <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/> | ||
| </startup> | ||
| </configuration> |
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| @@ -0,0 +1,9 @@ | ||
| <Application x:Class="SharpDx2D.App" | ||
| xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
| xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
| xmlns:local="clr-namespace:SharpDx2D" | ||
| StartupUri="MainWindow.xaml"> | ||
| <Application.Resources> | ||
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| </Application.Resources> | ||
| </Application> |
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| using System; | ||
| using System.Collections.Generic; | ||
| using System.Configuration; | ||
| using System.Data; | ||
| using System.Linq; | ||
| using System.Threading.Tasks; | ||
| using System.Windows; | ||
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| namespace SharpDx2D | ||
| { | ||
| /// <summary> | ||
| /// Interaction logic for App.xaml | ||
| /// </summary> | ||
| public partial class App : Application | ||
| { | ||
| } | ||
| } |
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| @@ -0,0 +1,17 @@ | ||
| <Window x:Class="SharpDx2D.MainWindow" | ||
| xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
| xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
| xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | ||
| xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | ||
| xmlns:dx="clr-namespace:Microsoft.Wpf.Interop.DirectX;assembly=Microsoft.Wpf.Interop.DirectX" | ||
| xmlns:local="clr-namespace:SharpDx2D" | ||
| mc:Ignorable="d" | ||
| Title="MainWindow" Height="350" Width="525"> | ||
| <Grid> | ||
| <Image x:Name="MainImage"> | ||
| <Image.Source> | ||
| <dx:D3D11Image x:Name="InteropImage" /> | ||
| </Image.Source> | ||
| </Image> | ||
| </Grid> | ||
| </Window> |
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| using System; | ||
| using System.Windows; | ||
| using System.Windows.Controls; | ||
| using System.Windows.Media; | ||
| using SharpDX.Direct2D1; | ||
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| namespace SharpDx2D | ||
| { | ||
| /// <summary> | ||
| /// Interaction logic for MainWindow.xaml | ||
| /// </summary> | ||
| public partial class MainWindow : Window | ||
| { | ||
| private TimeSpan lastRenderTime; | ||
| private RenderTarget renderTarget = null; | ||
| private SharpDX.DirectWrite.TextLayout textLayout; | ||
| private SharpDX.Direct2D1.Brush brush; | ||
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| public MainWindow() | ||
| { | ||
| InitializeComponent(); | ||
| Loaded += MainWindow_Loaded; | ||
| SizeChanged += MainWindow_SizeChanged; | ||
| } | ||
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| private void MainWindow_SizeChanged(object sender, SizeChangedEventArgs e) | ||
| { | ||
| Grid g = (Grid)Content; | ||
| if (g.ActualWidth > 0 && g.ActualHeight > 0) | ||
| { | ||
| InteropImage.SetPixelSize((int)g.ActualWidth, (int)g.ActualHeight); | ||
| } | ||
| else | ||
| { | ||
| Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Background, (Action<object, SizeChangedEventArgs>)MainWindow_SizeChanged, null, null); | ||
| } | ||
| } | ||
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| private void MainWindow_Loaded(object sender, RoutedEventArgs e) | ||
| { | ||
| SharpDX.DirectWrite.Factory factory = new SharpDX.DirectWrite.Factory(SharpDX.DirectWrite.FactoryType.Isolated); | ||
| SharpDX.DirectWrite.TextFormat textFormat = new SharpDX.DirectWrite.TextFormat(factory, "Arial", 30); | ||
| textLayout = new SharpDX.DirectWrite.TextLayout(factory, "Test", textFormat, 0, 0); | ||
| MainWindow_SizeChanged(null, null); | ||
| InteropImage.WindowOwner = (new System.Windows.Interop.WindowInteropHelper(this)).Handle; | ||
| InteropImage.OnRender = OnRender; | ||
| CompositionTarget.Rendering += CompositionTarget_Rendering; | ||
| } | ||
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| private void OnRender(IntPtr handle, bool isNewSurface) | ||
| { | ||
| if (isNewSurface) | ||
| { | ||
| if (brush != null) | ||
| { | ||
| brush.Dispose(); | ||
| brush = null; | ||
| } | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. style nit. can we leave a blank line after a closing brace, if the next line isn't another closing brace? |
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| if (renderTarget != null) | ||
| { | ||
| renderTarget.Dispose(); | ||
| renderTarget = null; | ||
| } | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. style nit. can we leave a blank line after a closing brace, if the next line isn't another closing brace? |
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| SharpDX.ComObject comObject = new SharpDX.ComObject(handle); | ||
| SharpDX.DXGI.Resource resource = comObject.QueryInterface<SharpDX.DXGI.Resource>(); | ||
| SharpDX.Direct3D10.Texture2D texture = resource.QueryInterface<SharpDX.Direct3D10.Texture2D>(); | ||
| using (var surface = texture.QueryInterface<SharpDX.DXGI.Surface>()) | ||
| { | ||
| var properties = new RenderTargetProperties(); | ||
| properties.DpiX = 96; | ||
| properties.DpiY = 96; | ||
| properties.MinLevel = FeatureLevel.Level_DEFAULT; | ||
| properties.PixelFormat = new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.Unknown, AlphaMode.Premultiplied); | ||
| properties.Type = RenderTargetType.Default; | ||
| properties.Usage = RenderTargetUsage.None; | ||
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| renderTarget = new RenderTarget(new Factory(), surface, properties); | ||
| } | ||
| } | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. style nit. can we leave a blank line after a closing brace, if the next line isn't another closing brace? |
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| if (brush == null) | ||
| { | ||
| brush = new SharpDX.Direct2D1.SolidColorBrush(renderTarget, new SharpDX.Color4(0.2f, 0.2f, 0.2f, 0.5f)); | ||
| } | ||
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| renderTarget.BeginDraw(); | ||
| renderTarget.DrawTextLayout(new SharpDX.Vector2(50, 50), textLayout, brush); | ||
| renderTarget.EndDraw(); | ||
| } | ||
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| private void CompositionTarget_Rendering(object sender, EventArgs e) | ||
| { | ||
| RenderingEventArgs args = (RenderingEventArgs)e; | ||
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| // It's possible for Rendering to call back twice in the same frame | ||
| // so only render when we haven't already rendered in this frame. | ||
| if (lastRenderTime != args.RenderingTime) | ||
| { | ||
| InteropImage.RequestRender(); | ||
| lastRenderTime = args.RenderingTime; | ||
| } | ||
| } | ||
| } | ||
| } | ||
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|---|---|---|
| @@ -0,0 +1,55 @@ | ||
| using System.Reflection; | ||
| using System.Resources; | ||
| using System.Runtime.CompilerServices; | ||
| using System.Runtime.InteropServices; | ||
| using System.Windows; | ||
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| // General Information about an assembly is controlled through the following | ||
| // set of attributes. Change these attribute values to modify the information | ||
| // associated with an assembly. | ||
| [assembly: AssemblyTitle("SharpDx2D")] | ||
| [assembly: AssemblyDescription("")] | ||
| [assembly: AssemblyConfiguration("")] | ||
| [assembly: AssemblyCompany("")] | ||
| [assembly: AssemblyProduct("SharpDx2D")] | ||
| [assembly: AssemblyCopyright("Copyright © 2015")] | ||
| [assembly: AssemblyTrademark("")] | ||
| [assembly: AssemblyCulture("")] | ||
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| // Setting ComVisible to false makes the types in this assembly not visible | ||
| // to COM components. If you need to access a type in this assembly from | ||
| // COM, set the ComVisible attribute to true on that type. | ||
| [assembly: ComVisible(false)] | ||
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| //In order to begin building localizable applications, set | ||
| //<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file | ||
| //inside a <PropertyGroup>. For example, if you are using US english | ||
| //in your source files, set the <UICulture> to en-US. Then uncomment | ||
| //the NeutralResourceLanguage attribute below. Update the "en-US" in | ||
| //the line below to match the UICulture setting in the project file. | ||
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| //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] | ||
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| [assembly: ThemeInfo( | ||
| ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located | ||
| //(used if a resource is not found in the page, | ||
| // or application resource dictionaries) | ||
| ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located | ||
| //(used if a resource is not found in the page, | ||
| // app, or any theme specific resource dictionaries) | ||
| )] | ||
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| // Version information for an assembly consists of the following four values: | ||
| // | ||
| // Major Version | ||
| // Minor Version | ||
| // Build Number | ||
| // Revision | ||
| // | ||
| // You can specify all the values or you can default the Build and Revision Numbers | ||
| // by using the '*' as shown below: | ||
| // [assembly: AssemblyVersion("1.0.*")] | ||
| [assembly: AssemblyVersion("1.0.0.0")] | ||
| [assembly: AssemblyFileVersion("1.0.0.0")] |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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| <?xml version="1.0" encoding="utf-8"?> | ||
| <root> | ||
| <!-- | ||
| Microsoft ResX Schema | ||
| Version 2.0 | ||
| The primary goals of this format is to allow a simple XML format | ||
| that is mostly human readable. The generation and parsing of the | ||
| various data types are done through the TypeConverter classes | ||
| associated with the data types. | ||
| Example: | ||
| ... ado.net/XML headers & schema ... | ||
| <resheader name="resmimetype">text/microsoft-resx</resheader> | ||
| <resheader name="version">2.0</resheader> | ||
| <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
| <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
| <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
| <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
| <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
| <value>[base64 mime encoded serialized .NET Framework object]</value> | ||
| </data> | ||
| <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
| <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
| <comment>This is a comment</comment> | ||
| </data> | ||
| There are any number of "resheader" rows that contain simple | ||
| name/value pairs. | ||
| Each data row contains a name, and value. The row also contains a | ||
| type or mimetype. Type corresponds to a .NET class that support | ||
| text/value conversion through the TypeConverter architecture. | ||
| Classes that don't support this are serialized and stored with the | ||
| mimetype set. | ||
| The mimetype is used for serialized objects, and tells the | ||
| ResXResourceReader how to depersist the object. This is currently not | ||
| extensible. For a given mimetype the value must be set accordingly: | ||
| Note - application/x-microsoft.net.object.binary.base64 is the format | ||
| that the ResXResourceWriter will generate, however the reader can | ||
| read any of the formats listed below. | ||
| mimetype: application/x-microsoft.net.object.binary.base64 | ||
| value : The object must be serialized with | ||
| : System.Serialization.Formatters.Binary.BinaryFormatter | ||
| : and then encoded with base64 encoding. | ||
| mimetype: application/x-microsoft.net.object.soap.base64 | ||
| value : The object must be serialized with | ||
| : System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
| : and then encoded with base64 encoding. | ||
| mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
| value : The object must be serialized into a byte array | ||
| : using a System.ComponentModel.TypeConverter | ||
| : and then encoded with base64 encoding. | ||
| --> | ||
| <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
| <xsd:element name="root" msdata:IsDataSet="true"> | ||
| <xsd:complexType> | ||
| <xsd:choice maxOccurs="unbounded"> | ||
| <xsd:element name="metadata"> | ||
| <xsd:complexType> | ||
| <xsd:sequence> | ||
| <xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
| </xsd:sequence> | ||
| <xsd:attribute name="name" type="xsd:string" /> | ||
| <xsd:attribute name="type" type="xsd:string" /> | ||
| <xsd:attribute name="mimetype" type="xsd:string" /> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| <xsd:element name="assembly"> | ||
| <xsd:complexType> | ||
| <xsd:attribute name="alias" type="xsd:string" /> | ||
| <xsd:attribute name="name" type="xsd:string" /> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| <xsd:element name="data"> | ||
| <xsd:complexType> | ||
| <xsd:sequence> | ||
| <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
| <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
| </xsd:sequence> | ||
| <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> | ||
| <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
| <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| <xsd:element name="resheader"> | ||
| <xsd:complexType> | ||
| <xsd:sequence> | ||
| <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
| </xsd:sequence> | ||
| <xsd:attribute name="name" type="xsd:string" use="required" /> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| </xsd:choice> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| </xsd:schema> | ||
| <resheader name="resmimetype"> | ||
| <value>text/microsoft-resx</value> | ||
| </resheader> | ||
| <resheader name="version"> | ||
| <value>2.0</value> | ||
| </resheader> | ||
| <resheader name="reader"> | ||
| <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
| </resheader> | ||
| <resheader name="writer"> | ||
| <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
| </resheader> | ||
| </root> |
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would it be better to use MainImage, instead of the parent grid. So people can add things to the page, and still work fine.
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Problem is that Image sizes itself based on the image so it has no size until the image has size