A little Unity project I made inspired by Stack by Ketchapp.
You tap (or click) to drop moving blocks and try to stack them as perfectly as you can.
The more precise you are, the higher your tower grows — miss a little and your block gets chopped.
Eventually… well, gravity wins.
- Blocks slide back and forth.
- Tap/Click to place them.
- Perfect drops = perfect size.
- Missed drops = smaller blocks.
- Keep going until there’s nothing left to stack.
- Unity
- C# scripts
- A lot of patience for getting those perfect drops.