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@renovate renovate bot commented Jun 28, 2022

This PR contains the following updates:

Package Change Age Confidence
Mutagen.Bethesda 0.36.30.53.0 age confidence

Release Notes

Mutagen-Modding/Mutagen (Mutagen.Bethesda)

v0.53.0

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Exceeding Master Limits (Mod Split)

  • WithAutoSplit write builder option
  • Multi Mod reading support
  • ModFactory.Import__WithMultiFileDetection added
  • Fix for ModSplitter assigning duplicate FormIDs during splits

General

  • ModInstantiator marked Obsolete in favor of ModFactory
  • Improvement in "master placeholder" system to not write placeholder if other masters exist
  • ExtraData parsing improvements
    • Load Order required in some reading situations Read More
  • Fix for SkyrimLE default header version -> 1.70 (#​650)
  • WithUtf8Encoding builder option
  • TryGetOrAddAsOverrideUntyped
  • GameEnvironment.LoadOrderFilePath made nullable
    • For when a more manual environment is made that might not have a plugins.txt
  • More Voice Type Lookup improvements (thanks @​Elscrux)
  • Improvements for generic FormLink JSON conversions (thanks @​Elscrux)
  • More exception enrichment
  • Fix for InterruptFlags spelling

v0.52.0

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  • MajorRecord.IsInjected convenience call
  • Fix for some cache lookups when run on readonly objects
  • Version bump to fix deployment woes

v0.51.5

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General

  • Added .NET 10 SDK support
  • Mod write builder IntoFolder option as an alternative to ToPath
  • GetTopLevelGroup improvements to handle game settings
  • ExistsOnDisk marked Obsolete in favor of ModExists
  • IWinningOverrideProvider added, with ILinkCache implementing it
  • FormKey is now IComparable
  • Fix for mod Duplicate call not handling missing strings well
  • Fix for loose strings not being used sometimes due to file case sensitivity
  • Fix for simple context looping not resolving properly (DialogReponses, for example)
  • Modified Package LinkedReferences to only point to keywords rather than any record type
  • AddonNode.NodeIndex made uint

Skyrim

  • Added static values for ProcedureType and BranchType
  • Fix for leveled NPCs contributing incorrectly to GetIsRace and GetIsSex conditions

Starfield

  • Moved DialogResponses TIPC location

v0.51.4

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General

  • Added .NET 10 SDK support
  • Mod write builder IntoFolder option as an alternative to ToPath
  • GetTopLevelGroup improvements to handle game settings
  • ExistsOnDisk marked Obsolete in favor of ModExists
  • IWinningOverrideProvider added, with ILinkCache implementing it
  • FormKey is now IComparable
  • Fix for mod Duplicate call not handling missing strings well
  • Fix for loose strings not being used sometimes due to file case sensitivity
  • Fix for simple context looping not resolving properly (DialogReponses, for example)
  • Modified Package LinkedReferences to only point to keywords rather than any record type
  • AddonNode.NodeIndex made uint

Skyrim

  • Added static values for ProcedureType and BranchType
  • Fix for leveled NPCs contributing incorrectly to GetIsRace and GetIsSex conditions

Starfield

  • Moved DialogResponses TIPC location

v0.51.3

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  • Readded TIPC to starfield dialog responses
  • Nuget bump

v0.51.2

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  • Fix for list parsing

v0.51.1

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General

  • ILinkUsageCache added
    • Convenience onboarding not added yet. Use ImmutableLoadOrderLinkUsageCache directly for now
  • Improvement for parsing enums with content that is too short
  • Optimization for cache typing when given a IFormLinkIdentifier
  • Added IHasEffects aspect interface (#​630)
  • FontProviderFactory optimizations and module registration work (#​633)
  • Fix for counted lists with empty content
  • Day of the week Any changed to -1 (#​636)
  • Enumerating major records on a mutable mod will always be eager
    • New compiler is extra strict on container modification during common GetOrAddAsOverrides mid-loop

Fallout4

  • Sound Descriptor frequencies can go negative
  • Adjusted sound priority and variance to be UInt8
  • ObjectTemplate handles missing OBTS better

Skyrim

  • Sound Descriptor frequencies can go negative
  • Adjusted sound priority and variance to be UInt8
  • VoiceTypeAssetLookup fixes (#​635)

Starfield

  • PlacedObject.LightRadiusFalloutExponent added
  • Added components to Magic Effect

Oblivion

  • MagicEffect.MagicFlag enum cleaned

v0.51.0

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General

  • Improvement to avoid hitting plugins.txt at all if hardcoded listings given to an environment
  • Fix for LowerRangeDisallowed builder skip instruction being disregarded
  • Fix for CachedArchiveListingDetailsProvider when handling bsa names like ArchiveA - Textures.bsa (#​615)
  • Fix for certain game environment transforms not being applied when hardcoded listings were given
  • Setting hardcoded listings should wipe previously registered instructions or transforms
  • Fix for DataRelativePath handling when given folders with Data in their name like FaceGenData (#​621)
  • Fix for AssetLink pathing when given path without Data directory (#​623)
  • Added overload to mod write builder to take non-generic mod listings. (#​625)
  • Added GameEnvironmentBuilder.WithStringParameters call
  • Fix for TryRetrieveInfoFromString call when handling languages with _ in their name (had downstream rippling effects like failing to load strings)
  • More Shouldly library updates
  • ManualDataDirectoryProvider for tests

Skyrim and Fo4

  • Naming repass on Location subrecords
  • IHasVoiceType aspect interface (#​613)
  • Fixes for UniqueActorReferences extension function on ILocationGetter (#​620)
  • Removed ILinkedReference aspect interface. IPlaced used instead. (#​622)
  • VoiceTypeAsset lookup improvements (#​626)
  • Skyrim AddonNode.AlwaysLoaded boolean swapped to flags pattern like other records

Starfield

  • Repass on InstanceNamingRules record
  • Record definition updates
  • Removed ILinkedReference aspect interface. IPlaced used instead. (#​622)

Oblivion

  • Skill enum None option
  • Relatable link interface
  • Default NextFormID value changed to 0x800
  • Implicit masters removed AltarGymNavigation.esp and TamrielLeveledRegion.esp
  • Race Body/FacePart renames and improvements

Big thanks to @​Elscrux for all the PRs!

v0.50.2

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  • OblivionRE plugins.txt is in data folder
  • Fix for OblivionMod.Create not taking in target release

v0.50.1

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  • Upstream library version bump

v0.50.0

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General

  • ModCompactor returns results of compaction
  • Exposed Ini static class with path lookup API
  • FontProvider added as a DI component, with factory
  • IHasDestructible aspect interface
  • Passthrough test UI improvements
  • GameConstants store "DataFolderRelativePath" to help support Oblivion RE folder structures

Fixes

  • Bugfix for linkcaches misbehaving in heavily multithread situations
  • Fix for typing on LinkCache API when passing in major records directly
  • Write Builder respects master ordering preferences better
  • Fix for FormIDCompactionOutOfBoundsException printing range improperly
  • Removed exception when encountering list counter with no content
  • Removed exception when encountering lists with no data
  • Fix for DuplicateInAsNewRecord not setting EditorID in some circumstances
  • EnrichAndThrow call to improve stack traces during exception enrichment
  • Fix for string null end detection when multiple nulls were present

Asset Links

  • Add GetResolvedAssetLinks for DialogResponse
  • Auto format VoiceTypeAssetLookup
  • Add GetVoiceTypePaths for IDialogResponsesGetter
  • Exception clarity improvements
  • Remove resolved asset in DialogTopic -> Nested DialogResponses asset enumeration
  • Thanks Elscrux!

All Games

  • Perk structure simplification revamp. Not backwards compatible
  • EITM records point to ObjectEffect only, rather than IEffectRecord link interface

Starfield

  • Passthrough refresh of about half the record definitions to latest xEdit definitions

Fallout4

  • Faction.Rank.Insignia field name fix
  • Armor.ArmorAddonModel.AddonModel -> ArmorAddon
  • Fix for InstanceNamingRule.PropertyTarget enum being mismarked as flags enum

Skyrim

  • Dialog "LinkTo" TCLT records now point to just DialogTopics. No longer point to DialogReponses as well
  • Class.Description wasn't properly marked as translated
  • SoundDescriptor.String wasn't properly marked as translated

Oblivion

  • Remastered Edition support
  • Fix for PlacedObject.ContainedSoul to be a simple enum
  • Fix for worldspaces with no trailing groups

v0.49.0

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General

  • Added compression exporting. Outgoing mods will no longer automatically remove compression.
  • Updated ActorValueModulation TypeEnum to latest xEdit
  • Updated ActorValueModulation.TextureType enum to flags style
  • TransitiveMasterLocator added
  • Added Duplicate extension method for mod objects. (logic to be optimized)
  • Exposed IAssetProvider via GameEnvironment
  • LoadOrder
    • Added ResolveMod call to conveniently get a mod object from a ModKey
    • Added FilterToMods
    • Added WhereEnabled
  • Archives
    • Improvements to BSA suffix handling. Should now see more BSAs as viable options.
    • Archive API refactored to not accept ordering overrides
    • returnEmptyIfMissing optional parameter removed. Always returns empty if missing.
    • WithBsaOrdering removed from builders
  • Added StringsFolderLookupFactory DI object
  • Swapped to Shouldly library for testing

General Fixes

  • Improved perk parsing laziness to only throw if malformed area is accessed
  • Improved exception enrichment in a few areas
  • Improved TranslatedString eagerness during imports of mutable objects
  • Prints malformed load order line details better
  • Improved Perk parsing error messages
  • Trimmed exposed but undesirable extra reflection members for condition parameters
  • Fix for DeepCopying entire mods throwing exceptions
  • Fixed implicit operator string -> TranslatedString respecting nulls and returning a null TranslatedString
  • Bugfixes for Mods Exists check sometimes not checking exists on disk
  • Better early exception throwing for when GRUP is expected but not encountered when parsing major records
  • EDID cache lookups made case insensitive
  • Fix for ModInstantiator generics when passed IMod
  • Fix for INI archive parsing when commas were not separated with spaces

Skyrim

  • Missing MapMarker.MarkerType.CastleKarstaag
  • Continue, rather than break on missing MPAV subrecords
  • Encounter zone fields changed to UInt8

Fo4

  • Fixed mask override registrations for Quests and Dialog Topics
  • Removed artificial exception if EPFB was missing on Perks
  • Encounter zone fields changed to UInt8

Starfield

  • Upped formversion to 576
  • Added ConstructibleObject.InstantiationFilterKeyword (CIFK)
  • ConstructibleObject link fixes
  • Added Quest QDUP
  • Added missing registration in Archive.GetExtension
  • Volumes component type 11 handling
  • Bugfix for PRKF perk parsing
  • Fixed mask override registrations for Quests and Dialog Topics
  • GetIsVoiceTypeConditionData can target FormList, too
  • Removed artificial exception if EPFB was missing on Perks

v0.48.1

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  • MasterFlagsLookupCompiler component
  • Cell overlay parsing improvements for vestigal followup groups

v0.48.0

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  • Updated to target Net 8 or 9
  • Added generic ConditionData convenience calls like TryGetParameter1. Thanks @​Elscrux !
  • Sourcelink added (for hopefully better debugging experience)
  • Xbox game location targeting support added

v0.47.4

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Starfield

  • Fix for Race ctor

Oblivion

  • Improved parsing malformed Oblivion string lists

General

  • ModCompaction and RecordCompactionCompatibilityDetection functionality
  • OverrideMixIn usage of IMajorRecordQueryable, opening up more usage for WinningOverride calls
  • Upgraded error message to Race NAME parsing
  • ModToGenericCallHelper.InvokeFromCategory
  • MajorRecordTypeEnumerator.GetTopLevelMajorRecordTypesFor (thanks @​some1one)
  • Internal fix for array related access in certain conditions
  • Fix for internal warmup logic for certain calls
  • Added more overrides for ListsMod/AssertListsMod
  • Some MultiModFileSplitter initial experiments (thanks @​praecipitator)
  • RecordException.Enrich that takes ModContexts

v0.47.2

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  • Disable CCC load order mechanics for Starfield
  • Added SFBGS Starfield masters to implicit
  • KeyedMasterStyleReader. Fix for LoadOrderImporter for Starfield
  • Starfield Planet EOVR subrecord
  • RecordCompactionCompatibilityDetector.CouldBeSmallMasterCompatible

v0.47.1

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  • Starfield Location component support

v0.47.0

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v0.46.1

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  • IMajorRecordIdentifier + records + equality comparer
  • Added extra int list size overflow check
  • Starfield BGSVehicleConfig component parsed
  • StringsLookupOverlay AssociatedPath member

v0.46.0

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v0.45.1

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  • Fixes for duplicate masters in mod headers after Starfield master system update
  • Fix for BinaryWriteBuilder misusing given load order

v0.45.0

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v0.44.0

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v0.43.3

  • Fix for DialogTopic info list being a derivative list, when it should be manual
  • Starfield MusicTrack.MSTF defined
  • Starfield FXPD record defined

v0.43.0

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v0.42.0

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v0.41.0

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v0.40.0

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v0.39.6

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  • Added some backwards compatibility extension methods for IAssetLink
  • Improved nullability for implicit operator from IAssetLink to string

v0.39.5

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  • Added AssetLink concepts. Thanks @​Elscrux !
    • IAssetLink concepts take the place of string for asset related fields
    • Systems for locating Inferred Assets that aren't explicitly listed, but inferred by other fields
    • Systems for locating Resolved Assets, which aren't explicitly listed, but are inferred when considering several records in conjunction. VoiceTypeAssets are an initial example.
    • AssetLinkCache for looking up and caching things related to Resolved Assets.
  • Fix for TranslatedString.NumLanguages
  • ILoadOrderListing.FileName /w ghost suffix consideration
  • Fix for ReadOnlyModListingVM not checking disk /w ghost suffixes considered

v0.39.4

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  • Removed duplicate vestigial ObjectModTrimming enum
  • Constrain AsLink generic to clean intellisense suggestions
  • TryGetTopLevelGroup
  • MajorRecordBuilder AutoFixture testing system
  • Updated libs

Fallout4

  • Refixed deleted ObjectModification handling
  • Added UnknownObjectModifiction to handle atypical object modification categories without crashing

v0.39.3

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  • Fix for Fo4 translated string targets QuestLogEntry.Entry and Message.Description
  • Fix for null translated strings not exporting with index 0.
  • Mutagen.Bethesda.SourceGenerators targets netstandard2.0 again

v0.39.2

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  • Fix for FormKey pickers in autogenerated settings not resolving
  • FormLinkInformation.Null convenience static member

v0.39.1

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  • Autogenerated Settings
    • FormLink members without generics can now have the FormLinkPickerCustomization attribute added to scope their target types to an arbitrary list of types.
  • Skyrim.IEnchantable aspect interface added for Armor and Weapons
  • Flag attribute and naming fixes and adjustments made to
    • Skyrim
      • LeveledList.Flags
      • DestructionStageData.Flag
      • CellGrid.Flag
    • Fallout4
      • AttackData.Flag
      • AddonNode.Flag
      • CellGrid.Flag
      • LeveledItem.Flag
      • LeveledNpc.Flag
      • TintTemplate.Flag
      • VoiceType.Flag
    • Oblivion
      • DialogItem.Flag
      • LogEntry.Flag
      • Quest.Flag
      • QuestTarget.Flag
      • Water.Flag
  • Fix for Fo4.ModStats.Version default value

PRs

v0.39.0

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v0.38.2

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Fallout4

  • Lots of translated string member fixes to point to the proper strings files
  • Typos in Npc: AssistanceType and Aggression

v0.38.1

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  • Fix for encoding usage in binary overlays. (few more adjustments for non-english users to come)

v0.38.0

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v0.37.1

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What's Changed

Full Changelog: Mutagen-Modding/Mutagen@0.37...0.37.1

v0.37.0

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@renovate renovate bot changed the title chore(deps): update dependency Mutagen.Bethesda to v0.37.1 chore(deps): update dependency mutagen.bethesda to v0.37.1 Jun 28, 2022
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