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Compile guide
Download the code off of this repository (or fork it, if you would like to contribute back. Either way, you MUST adhere to the GPL (so your project must be open-sourced)).
TODO: cmake support
Open the code/JediAcademy.sln using Visual Studio. Set your desired settings (Debug/Release), and hit Build Solution. It should now compile and be usable. It'll be located in code/Debug, or code/Release, accordingly.
Caution: Singleplayer will give you assertion failures for missing shaders, which is quite common. Just hit ignore on them.
Open the codemp/JKA_MP.sln using Visual Studio. Set your desired settings (Debug/Release), and hit Build Solution. It should now compile and be usable. It'll be located in codemp/Debug or codemp/Release, accordingly.
Currently no Macintosh info. It is in the works, we are waiting for Aspyr/more info. Stay tuned.
Currently no information yet, Linux hasn't been compiled for yet. We'll need SDL for Linux first, and the CMake project part fixed.