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this is a bugfix release for parsing of values in object names, it should fix the culture-variance errors that used to occur when parsing floats and adds extra logs for when parsing throws an error
from versions 0.7 to 0.7.4, if you loaded a testmap without having previously loaded a map from an index, the load would fail and send you to skybox. this is now fixed
there used to be a config option that deselected all the maps, but it is now replaced with deselectVanilla, which deselects only vanilla maps because the custom ones don't get selected unless a separate config value is set anyways.
the lobby map is now set properly for custom maps. previously, it would get set to skybox and anyone loading in after the custom map got loaded would just load skybox. this is a small fix but custom lobby maps are impossible to use if the host does not have this patch
indexes can now set a lobby map to replace dorm, by adding lobbymap to a map's config.
added the lobbybutton keyword which creates a button that can be pressed in the lobby to ready.
added a config file with a few options that are helpful for hosting lobbies. you can find it at (Crab Game)/BepInEx/config/CrabGameMapMod.cfg
added an env var MAPMOD_DISABLED=1 which will stop the mod from affecting the game in any way. i wont get into the specifics of why this exists but it's something that was needed for ccgm to run it's vanilla lobbies alongside a modded one.
some bug fixes, read commit messages for specifics