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@onitake onitake commented Jul 9, 2019

This PR implements a sliding window buffer to allow bursting new client connections and achieve faster time-to-play.

Fixes #10 .

@onitake onitake added this to the 0.8.0 milestone Jul 19, 2019
@onitake onitake modified the milestones: 0.8.0, 0.10.0 Oct 31, 2022
@onitake onitake changed the base branch from master to main June 28, 2023 17:24
@onitake onitake removed this from the 0.10.0 milestone Jun 28, 2023
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Prefill client connection queues

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