This lightweight version of a slider is fully compatible with React-Native and React-Native-Web. It also provides support for Range slider (with 2 thumbs).
- Same API as @react-native-community/slider (with some more features of course!)
- lightweight
- Range slider for sliders with min and max values
- Supports for React-Native-Web
- No extra dependencies!
npm i -S @sharcoux/slider
You can see below the available props with their respective default values
import { Slider } from '@sharcoux/slider'
<Slider
value={0} // set the current slider's value
minimumValue={0} // Minimum value
maximumValue={1} // Maximum value
step={0} // The step for the slider (0 means that the slider will handle any decimal value within the range [min, max])
minimumTrackTintColor='grey' // The track color before the current value
maximumTrackTintColor='grey' // The track color after the current value
thumbTintColor='darkcyan' // The color of the slider's thumb
thumbStyle={undefined} // Override the thumb's style
trackStyle={undefined} // Override the tracks' style
minTrackStyle={undefined} // Override the tracks' style for the minimum range
maxTrackStyle={undefined} // Override the tracks' style for the maximum range
vertical={false} // If true, the slider will be drawn vertically
inverted={false} // If true, min value will be on the right, and max on the left
enabled={true} // If false, the slider won't respond to touches anymore
trackHeight={4} // The track's height in pixel
thumbSize={15} // The thumb's size in pixel
thumbImage={undefined} // An image that would represent the thumb
slideOnTap={true} // If true, touching the slider will update it's value. No need to slide the thumb.
onValueChange={undefined} // Called each time the value changed. The type is (value: number) => void
onSlidingStart={undefined} // Called when the slider is pressed. The type is (value: number) => void
onSlidingComplete={undefined} // Called when the press is released. The type is (value: number) => void
{...props} // Add any View Props that will be applied to the container (style, ref, etc)
/>You can see below the available props with their respective default values
import { RangeSlider } from '@sharcoux/slider'
<RangeSlider
range={[0, 1]} // set the current slider's value
minimumValue={0} // Minimum value
maximumValue={1} // Maximum value
step={0} // The step for the slider (0 means that the slider will handle any decimal value within the range [min, max])
minimumRange={step || 0} // Minimum range between the two thumbs
crossingAllowed={false} // If true, the user can make one thumb cross over the second thumb
outboundColor='grey' // The track color outside the current range value
inboundColor='grey' // The track color inside the current range value
thumbTintColor='darkcyan' // The color of the slider's thumb
thumbStyle={undefined} // Override the thumb's style
trackStyle={undefined} // Override the tracks' style
minTrackStyle={undefined} // Override the tracks' style for the minimum range
midTrackStyle={undefined} // Override the tracks' style for the middle range
maxTrackStyle={undefined} // Override the tracks' style for the maximum range
vertical={false} // If true, the slider will be drawn vertically
inverted={false} // If true, min value will be on the right, and max on the left
enabled={true} // If false, the slider won't respond to touches anymore
trackHeight={4} // The track's height in pixel
thumbSize={15} // The thumb's size in pixel
thumbImage={undefined} // An image that would represent the thumb
slideOnTap={true} // If true, touching the slider will update it's value. No need to slide the thumb.
onValueChange={undefined} // Called each time the value changed. The type is (range: [number, number]) => void
onSlidingStart={undefined} // Called when the slider is pressed. The type is (range: [number, number]) => void
onSlidingComplete={undefined} // Called when the press is released. The type is (range: [number, number]) => void
{...props} // Add any View Props that will be applied to the container (style, ref, etc)
/>In version 5, I removed the Animated API as it cannot work on mobile until this issue is fixed by Facebook.
On the other hand, the default implementation should have received a performance boost that would make the Animated version theoretically useless.
I also added a prop slideOnTap to define if the slider should change it's value when pressing it, or only on slide.
- Adding support for
thumbImageprop (please report if you encounter an issue with it) - Fix slider breaking when providing your own
onLayoutcallback
- new
minTrackStyleprop on Slider and RangeSlider - new
maxTrackStyleprop on Slider and RangeSlider - new
midTrackStyleprop on RangeSlider
- Adding a default padding of 10 on the ResponderView so that the touches events are more easily catched by the slider.
- new
crossingAllowedprop on RangeSlider - new
minimumRangeprop on RangeSlider
- Remove
AnimatedSliderandAnimatedRangeSlider - new
slideOnTapprop - performance boost
If you have any issue, please fill an issue on our repo
