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ComputerGraphicsFinalProject

This project implements a real-time renderer that can render via raterization and ray-tracing, using C++ and OpenGL. #Features:

  1. Object File Parser
  2. Ray-tracing
  3. Rasterization
  4. Reflection
  5. Normal Mapping
  6. Steep Parrallax Mapping
  7. Emmision Mapping
  8. Particle System with changable point size and enternal forces
  9. Fog effect
  10. Light Simulation: Point light, directional light, Spotlight
  11. Basic shader model including Lambertian.

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