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Dynamic Bitmap Caching

Pete Shand edited this page Jul 22, 2018 · 3 revisions

Layer Buffers - Currently Disabled

Cache Layers takes this a step further and bakes static content into a single texture. This is particularly helpful when there is a lot of static content which requires a high number of draw calls or involve a lot of overdraw. This feature does however consume additional texture memory and requires CPU execution to work out the optimal layering.

Basics

Features

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