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Dynamic Bitmap Caching
Pete Shand edited this page Jul 22, 2018
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3 revisions
Cache Layers takes this a step further and bakes static content into a single texture. This is particularly helpful when there is a lot of static content which requires a high number of draw calls or involve a lot of overdraw. This feature does however consume additional texture memory and requires CPU execution to work out the optimal layering.
Basics
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Display Objects
- Image
- Quad
- Quad With Gradient
- Text
- MovieClip
- Container / Sprite
- Stage
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Textures
- Bitmap Texture
- Image Texture
- Video Texture
- Interactivity
- Masking
Features
- Real time Texture Packing
- Dynamic Bitmap Caching
- Texture Upload Queueing
- Texture Batching
- Alpha Masking
- Workers
- Frame Skipping