This repo contains a KubeJS script used on the fromspearstogears modded Minecraft server to tweak and add recipes for Create-based progression and a few mod integrations.
- Changes the Create Cobblestone Mechanical Generator crafting recipe
- Replaces Create Ore Excavation Mechanical Drill requirements with Cemented Carbide Block
- Adds/adjusts Create processing recipes:
- Deepslate crushing yields Galena, Scheelite, and Nickel ore (chance)
- Clay ball washing yields Silver and Tin (chance)
- Cobblestone compacting yields Cobbled Deepslate
- Adds a TFMG chain for “no new chunks” servers:
- Haunt Clay Balls → Fireclay Balls
- Wash Fireclay Balls → Bauxite + Raw Lithium (chance)
- Adds recipes for Dragonrise Reforge armor parts
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Download or clone this repo.
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Copy the script into your server (or singleplayer instance):
kubejs/server_scripts/recipes.js -
Restart your server (recommended on Mohist/hybrid servers).
Tip: Some setups can reload via
/reload, but a full restart is the most reliable.
Use JEI:
- Search the output item
- Press R to view the recipe
- Confirm the inputs match what’s listed below
Crafting (3×3):
| Brass Ingot | Electron Tube | Brass Ingot |
| Water Bucket | Iron Block | Lava Bucket |
| Brass Casing | Brass Casing | Brass Casing |
Anywhere Create Ore Excavation recipes used a Create Mechanical Drill (create:mechanical_drill), it is now replaced with:
✅ Cemented Carbide Block (superbwarfare:cemented_carbide_block)
- Sample Drill
- Drilling Machine
- Extractor
Open JEI → search each machine → press R and confirm the ingredient is the carbide block (not the drill).
Machine: Crushing Wheels
Input: minecraft:deepslate
Outputs (chance):
superbwarfare:galena(10%)superbwarfare:scheelite(5%)tfmg:deepslate_nickel_ore(6%)
How to run it: Feed Deepslate through Crushing Wheels
(belt → wheels → output to chest).
Process: Splashing/Washing (Encased Fan blowing through water)
Input: minecraft:clay_ball
Outputs (chance):
create:crushed_raw_silver(10%)antiquelegacy:tin_nugget(10%)
Typical setup: belt/depot → Encased Fan → water stream → collection chest.
Input: 4× minecraft:cobblestone
Output: minecraft:cobbled_deepslate
How to run it: Basin + Mechanical Press
Put 4 cobblestone into the basin and press it.
This server cannot generate new chunks (Overworld/Nether), so some worldgen resources are made obtainable via Create processing.
Process: Haunting (Encased Fan blowing through Soul Fire / Soul Campfire)
Input: minecraft:clay_ball
Output: tfmg:fireclay_ball
Setup idea: belt/depot with clay balls → Encased Fan air stream through Soul Fire → output.
Process: Splashing/Washing (fan through water)
Input: tfmg:fireclay_ball
Outputs (chance):
tfmg:bauxite(8%)tfmg:raw_lithium(3%)
Meaning: This is a “loot-table style” wash. Run lots of Fireclay Balls through a washing line to slowly accumulate Bauxite + Raw Lithium.
Simple automation flow:
- Make Fireclay Balls in bulk (haunting line)
- Feed them into a washing line (fan + water)
- Collect outputs using funnels into a chest
(use brass funnels + filters if you want to separate outputs)
8× Cemented Carbide + 1× Red Dye (top-middle):
| C | D | C |
| C | C | C |
| C | C | C |
Legend:
- C =
superbwarfare:cemented_carbide - D =
minecraft:red_dye
5× Cemented Carbide + 1× Red Dye (middle row center):
| C | C | C |
| C | D | C |
Legend:
- C =
superbwarfare:cemented_carbide - D =
minecraft:red_dye
- Recipe not showing in JEI?
- Restart the server
- Check console/logs for KubeJS errors
- Ensure the file path is correct:
kubejs/server_scripts/recipes.js
Use/share freely with friends. If you want an explicit license, add MIT or Unlicense.