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Allow to set font, scale, position and *.tx paths for worldmap UI in scripts
The search is performed on sections named PC_SCREEN_$W:$H, where $W:$H can be 5:4, 4:3, 16:10, 16:9, 21:9 or other. The aspect ratio of game window may not match exactly, but it should fit in +3%/-3% of the aspect ratio = $W:$H. If suitable PC_SCREEN_$W:$H was not found, then fallback to default PC_SCREEN section.
core: add search for a suitable aspect ratio for PC_SCREEN interface
Just add this line in scripts to to hide Wind UI: SendMessage(&worldMap, "ll", MSG_WORLDMAP_WIND_UI_SET_SHOW, false);
worldmap: allow to hide Wind UI from scripts
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