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First Phase: Cradles of Civilization First Match: Near East and Persia
Vanilla Civilizations:
- Assyria led by Ashurbanipal UA: Treasures of Nineveh - When a city is conquered, gain a free technology already discovered by the owner. Gaining a city through trade routes does not count and it can only happen once per enemy city.
UB: Royal Library
UU: Siege Tower
- Babylon led by Nebuchadnezzar II
UA: Ingenuity - Recieve a free Great Scientist when you discover writing; Earn Great Scientists 50% faster
UB: Walls of Babylon
UU: Bowman
- Egypt led by Ramesses II
UA: Monument Builders - +20% production towards Wonder construction
UB: Burial Tomb
UU: War Chariot
- Achaeminids led by Darius I
UA: Achaeminid Legacy - Golden Ages last 50% longer; During a Golden Age, units receive +1 movement and +10% combat strength UU: UB:
Modded Civilizations:
- Akkad led by Sargon
UA: Epic of the Battle - Great Generals grant nearby units +15% combat strength against cities. Improving and repairing tiles in conquered cities gives points towards Great Generals. Earn a free Great General when you research Bronze Working
UU: Onager Wagon
UU: Lapattu
- Gobekli Tepe led by Mucahit Burak UA: Advanced Construction - Start off with Mining, Pottery, Calendar and Masonry technologies and gain a free Great Engineer upon the discovery of Construction
UB: Communal Storage
UU: Hunter Gatherer
- The Hittites led by Suppiluliumas I
UA: Bond and Oath - Rival Civilizations suffer increased city-state influence decay with any city-state which you have greater influence. Allied city-stat units have +20% combat strength.
UB: Bloomery
UU: Heavy Chariot
- Israel led by David
UA: Chosen People - +1 culture on Pastures; Great Prophets grant a Combat boost to adjacent units. Upon adopting social policies, receive an amount of faith.
UI: Kibbutz
UU: Maccabee
- Lydia led by Croesus
UA: As Rich As Croesus - +3 gold and +3 golden age points for each specialist
UB: Electrum Refinery
UU: Hippomachoi
- Mitanni led by Parshatatar
UA: Mitanni Might - Melee and Archery units cost 50% less maintenance and pay no movement cost to pillage
UU: Shukuthlu
UU: Mariyannu
- Nabataea led by Aretas III
UA: Rain of Gold - Desert tiles yeild +1 food, 2 extra trade routes available
UB: Pottery Workshop
UU: Nabatu Rider
- Nubia led by Amanishakheto
UA: Reign of the Black Pharoahs - Military buildings in the Ancient Era give Slaves
UB: Hafir
UU: Ta'Sety
- Philistines led by Abimelech UA: Miskeh Feasts - Whenever a city is conquered or a new luxury resource is connected to the empire, the first 5 cities recieve an amount of faith and gold.
UB: Brewery
UU: Peleset
- Phoenicia led by Hiram
UA: The Phoenician Alphabet - Recieve 5 gold for every 1 science sent out via trade routes. A free Tyrian merchant appears after researching Writing.
UU: Bireme
UU: Tyrian Merchant
- Saba led by Makeda
UA: Arabia Felix - Free Caravarsery in all cities; Incense and Spices provide double quantity
UB: Sabaean Dam
UB: Spice Markey
16.Sumer led by Eannatum
UA: Cradle of Civilization - Newly founded cities start with +1 population, Bonus increases to +2 population if city is settled adjacent to a river
UB: Ziggurat
UU: Vulture
Custom Civilizations:
- Ugarit led by Niqmaddu II
UA: Seaport of Mesopotamia: +10% gold in the capital if you have both a land and a sea trade route
UB: Temple of Baal (replaces Temple) - +1 additional faith and +1 tourism after archaeology
UU: El Infantry (replaces Spearman) - +50% damage if your empire has a religion
- Phrygia led by Midas
UA: The Idaean Dactyls - Iron resources doubled. Recieve a great musician at the discovery of Bronze Working
UB: Phrygian Tumulus (replaces Monument) - +1 faith
UU: Galatian Spearman (replaces Spearman) - Gain gold from kills
Note: ryanjames is creating an Elam civ so maybe we can use that. Also, JFD is working on an Egypt split.