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e3a7748
New translations model-character-objects.png (French)
sashamishcheriakova Sep 19, 2023
576c49f
New translations model-character-objects.png (Arabic)
sashamishcheriakova Sep 19, 2023
0f26dab
New translations model-character-objects.png (Greek)
sashamishcheriakova Sep 19, 2023
a64ae02
New translations model-character-objects.png (Japanese)
sashamishcheriakova Sep 19, 2023
40a22f4
New translations model-character-objects.png (Dutch)
sashamishcheriakova Sep 19, 2023
435e066
New translations model-character-objects.png (Polish)
sashamishcheriakova Sep 19, 2023
1a27f9b
New translations model-character-objects.png (Xhosa)
sashamishcheriakova Sep 19, 2023
ad175f6
New translations model-character-objects.png (Zulu)
sashamishcheriakova Sep 19, 2023
d9cf7b1
New translations model-character-objects.png (English)
sashamishcheriakova Sep 19, 2023
7ce7640
New translations model-character-objects.png (Portuguese, Brazilian)
sashamishcheriakova Sep 19, 2023
787461b
New translations model-character-objects.png (Marathi)
sashamishcheriakova Sep 19, 2023
b340c51
New translations model-character-objects.png (Croatian)
sashamishcheriakova Sep 19, 2023
37fee4f
New translations model-character-objects.png (Hindi)
sashamishcheriakova Sep 19, 2023
40ecec4
New translations model-character-objects.png (Welsh)
sashamishcheriakova Sep 19, 2023
7cd86f7
New translations model-character-objects.png (Kannada)
sashamishcheriakova Sep 19, 2023
fb30e6c
New translations model-character-objects.png (Swahili)
sashamishcheriakova Sep 19, 2023
bed3d69
New translations model-character-objects.png (Odia)
sashamishcheriakova Sep 19, 2023
7e325e8
New translations model-character-objects.png (Spanish, Latin America)
sashamishcheriakova Sep 19, 2023
f371d3f
New translations model-character.png (French)
sashamishcheriakova Sep 19, 2023
5cfda23
New translations model-character.png (Arabic)
sashamishcheriakova Sep 19, 2023
471df74
New translations model-character.png (Greek)
sashamishcheriakova Sep 19, 2023
f29f3fb
New translations model-character.png (Japanese)
sashamishcheriakova Sep 19, 2023
a887082
New translations model-character.png (Dutch)
sashamishcheriakova Sep 19, 2023
214d478
New translations model-character.png (Polish)
sashamishcheriakova Sep 19, 2023
aa67bb4
New translations model-character.png (Xhosa)
sashamishcheriakova Sep 19, 2023
d986fe0
New translations model-character.png (Zulu)
sashamishcheriakova Sep 19, 2023
e72a751
New translations model-character.png (English)
sashamishcheriakova Sep 19, 2023
28eed8e
New translations model-character.png (Portuguese, Brazilian)
sashamishcheriakova Sep 19, 2023
d2a8791
New translations model-character.png (Marathi)
sashamishcheriakova Sep 19, 2023
313f648
New translations model-character.png (Croatian)
sashamishcheriakova Sep 19, 2023
27e2f02
New translations model-character.png (Hindi)
sashamishcheriakova Sep 19, 2023
c3fec74
New translations model-character.png (Welsh)
sashamishcheriakova Sep 19, 2023
9e0aee0
New translations model-character.png (Kannada)
sashamishcheriakova Sep 19, 2023
1eb7e85
New translations model-character.png (Swahili)
sashamishcheriakova Sep 19, 2023
4f087b0
New translations model-character.png (Odia)
sashamishcheriakova Sep 19, 2023
ec41964
New translations model-character.png (Spanish, Latin America)
sashamishcheriakova Sep 19, 2023
1488e4f
New translations snow-cat.png (French)
sashamishcheriakova Sep 19, 2023
4c5ce5c
New translations snow-cat.png (Arabic)
sashamishcheriakova Sep 19, 2023
166aa39
New translations snow-cat.png (Greek)
sashamishcheriakova Sep 19, 2023
8dc36cd
New translations snow-cat.png (Japanese)
sashamishcheriakova Sep 19, 2023
e2be3ed
New translations snow-cat.png (Dutch)
sashamishcheriakova Sep 19, 2023
5c4e8e2
New translations snow-cat.png (Polish)
sashamishcheriakova Sep 19, 2023
7f05780
New translations snow-cat.png (Xhosa)
sashamishcheriakova Sep 19, 2023
305d9f9
New translations snow-cat.png (Zulu)
sashamishcheriakova Sep 19, 2023
ef57993
New translations snow-cat.png (English)
sashamishcheriakova Sep 19, 2023
3450dcd
New translations snow-cat.png (Portuguese, Brazilian)
sashamishcheriakova Sep 19, 2023
561a894
New translations snow-cat.png (Marathi)
sashamishcheriakova Sep 19, 2023
38b6185
New translations snow-cat.png (Croatian)
sashamishcheriakova Sep 19, 2023
b1b8978
New translations snow-cat.png (Hindi)
sashamishcheriakova Sep 19, 2023
f9426c5
New translations snow-cat.png (Welsh)
sashamishcheriakova Sep 19, 2023
45e1433
New translations snow-cat.png (Kannada)
sashamishcheriakova Sep 19, 2023
fb409aa
New translations snow-cat.png (Swahili)
sashamishcheriakova Sep 19, 2023
06e4125
New translations snow-cat.png (Odia)
sashamishcheriakova Sep 19, 2023
ee37f60
New translations snow-cat.png (Spanish, Latin America)
sashamishcheriakova Sep 19, 2023
a65aa32
New translations meta.yml (French)
sashamishcheriakova Sep 19, 2023
3224d88
New translations meta.yml (Arabic)
sashamishcheriakova Sep 19, 2023
7bb4fa5
New translations meta.yml (Greek)
sashamishcheriakova Sep 19, 2023
c8ae79a
New translations meta.yml (Japanese)
sashamishcheriakova Sep 19, 2023
ad466c7
New translations meta.yml (Dutch)
sashamishcheriakova Sep 19, 2023
2bc47fc
New translations meta.yml (Polish)
sashamishcheriakova Sep 19, 2023
2a7c4b6
New translations meta.yml (Xhosa)
sashamishcheriakova Sep 19, 2023
64da614
New translations meta.yml (Zulu)
sashamishcheriakova Sep 19, 2023
51f4515
New translations meta.yml (English)
sashamishcheriakova Sep 19, 2023
752105a
New translations meta.yml (Portuguese, Brazilian)
sashamishcheriakova Sep 19, 2023
055841d
New translations meta.yml (Marathi)
sashamishcheriakova Sep 19, 2023
3e22e23
New translations meta.yml (Croatian)
sashamishcheriakova Sep 19, 2023
4f07d3b
New translations meta.yml (Hindi)
sashamishcheriakova Sep 19, 2023
45abbe6
New translations meta.yml (Welsh)
sashamishcheriakova Sep 19, 2023
d3af451
New translations meta.yml (Kannada)
sashamishcheriakova Sep 19, 2023
a319064
New translations meta.yml (Swahili)
sashamishcheriakova Sep 19, 2023
f5b7165
New translations meta.yml (Odia)
sashamishcheriakova Sep 19, 2023
78b2650
New translations meta.yml (Spanish, Latin America)
sashamishcheriakova Sep 19, 2023
40d904f
New translations step_1.md (French)
sashamishcheriakova Sep 19, 2023
7a899c6
New translations step_1.md (Arabic)
sashamishcheriakova Sep 19, 2023
443bf75
New translations step_1.md (Greek)
sashamishcheriakova Sep 19, 2023
418c462
New translations step_1.md (Japanese)
sashamishcheriakova Sep 19, 2023
6445fb5
New translations step_1.md (Dutch)
sashamishcheriakova Sep 19, 2023
03089f7
New translations step_1.md (Polish)
sashamishcheriakova Sep 19, 2023
4894003
New translations step_1.md (Xhosa)
sashamishcheriakova Sep 19, 2023
2a4777e
New translations step_1.md (Zulu)
sashamishcheriakova Sep 19, 2023
2aeb05a
New translations step_1.md (English)
sashamishcheriakova Sep 19, 2023
65f9024
New translations step_1.md (Portuguese, Brazilian)
sashamishcheriakova Sep 19, 2023
ea609fe
New translations step_1.md (Marathi)
sashamishcheriakova Sep 19, 2023
635a024
New translations step_1.md (Croatian)
sashamishcheriakova Sep 19, 2023
58250bf
New translations step_1.md (Hindi)
sashamishcheriakova Sep 19, 2023
98b8ad6
New translations step_1.md (Welsh)
sashamishcheriakova Sep 19, 2023
a204768
New translations step_1.md (Kannada)
sashamishcheriakova Sep 19, 2023
6002fd8
New translations step_1.md (Swahili)
sashamishcheriakova Sep 19, 2023
a461a43
New translations step_1.md (Odia)
sashamishcheriakova Sep 19, 2023
18ec324
New translations step_1.md (Spanish, Latin America)
sashamishcheriakova Sep 19, 2023
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Binary file added ar-SA/images/model-character-objects.png
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10 changes: 10 additions & 0 deletions ar-SA/meta.yml
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title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions ar-SA/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added cy-GB/images/model-character-objects.png
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10 changes: 10 additions & 0 deletions cy-GB/meta.yml
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title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions cy-GB/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added el-GR/images/model-character-objects.png
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10 changes: 10 additions & 0 deletions el-GR/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions el-GR/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added en-US/images/model-character-objects.png
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10 changes: 10 additions & 0 deletions en-US/meta.yml
Original file line number Diff line number Diff line change
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title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions en-US/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added es-LA/images/model-character-objects.png
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10 changes: 10 additions & 0 deletions es-LA/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions es-LA/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added fr-FR/images/model-character-objects.png
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10 changes: 10 additions & 0 deletions fr-FR/meta.yml
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title: Créer un PNJ à partir d'un modèle
hero_image: images/banner.png
description: Créer un PNJ à partir d'un modèle
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Créer un PNJ à partir d'un modèle
11 changes: 11 additions & 0 deletions fr-FR/step_1.md
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Va vers le modèle que tu veux utiliser dans la fenêtre Project et fais glisser le modèle dans ta vue Scene.

![Vue Scene avec le personnage Raccoon portant un équipement de construction.](images/model-character.png)

Si ton modèle a des GameObjects enfants associés, tu peux les activer et les désactiver en utilisant la case à cocher située à côté de leur nom dans la fenêtre Inspector.

![La fenêtre Hierarchy montrant le GameObject Raccoon et les GameObjects enfants.](images/model-character-objects.png)

Tu peux personnaliser ton personnage en faisant glisser des « Matériaux » sur les GameObjects dans la vue Scene. Cet exemple utilise le modèle Cat avec un matériau blanc « Snow » au lieu de son matériau habituel :

![La vue Game montrant le modèle Cat auquel a été ajouté un matériau blanc « Snow ».](images/snow-cat.png)
Binary file added hi-IN/images/model-character-objects.png
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10 changes: 10 additions & 0 deletions hi-IN/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions hi-IN/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added hr-HR/images/model-character-objects.png
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10 changes: 10 additions & 0 deletions hr-HR/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions hr-HR/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added ja-JP/images/model-character-objects.png
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10 changes: 10 additions & 0 deletions ja-JP/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions ja-JP/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added kn-IN/images/model-character-objects.png
Binary file added kn-IN/images/model-character.png
Binary file added kn-IN/images/snow-cat.png
10 changes: 10 additions & 0 deletions kn-IN/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions kn-IN/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added mr-IN/images/model-character-objects.png
Binary file added mr-IN/images/model-character.png
Binary file added mr-IN/images/snow-cat.png
10 changes: 10 additions & 0 deletions mr-IN/meta.yml
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title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions mr-IN/step_1.md
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Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added nl-NL/images/model-character-objects.png
Binary file added nl-NL/images/model-character.png
Binary file added nl-NL/images/snow-cat.png
10 changes: 10 additions & 0 deletions nl-NL/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Maak een NPC van een model
hero_image: images/banner.png
description: Maak een NPC van een model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Maak een NPC van een model
11 changes: 11 additions & 0 deletions nl-NL/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigeer in het projectvenster naar het model dat je wilt gebruiken en sleep het model naar je scèneweergave.

![De scèneweergave met het Raccoon personage dat een bouwhelm draagt.](images/model-character.png)

Als je model onderliggende GameObjects gekoppeld heeft, kun je deze inschakelen en uitschakelen met behulp van het selectievakje naast hun naam in het Inspector-venster.

![Het Hierarchy venster met het Raccoon GameObject en onderliggende GameObjects.](images/model-character-objects.png)

Je kunt je personage aanpassen door 'Materialen' naar de GameObjects in de scèneweergave te slepen. In dit voorbeeld wordt het Cat-model gebruikt met wit 'Snow'-materiaal in plaats van het gebruikelijke materiaal:

![De gameweergave toont het Cat-model met een wit 'Snow'-materiaal dat is toegevoegd.](images/snow-cat.png)
Binary file added or-IN/images/model-character-objects.png
Binary file added or-IN/images/model-character.png
Binary file added or-IN/images/snow-cat.png
10 changes: 10 additions & 0 deletions or-IN/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions or-IN/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added pl-PL/images/model-character-objects.png
Binary file added pl-PL/images/model-character.png
Binary file added pl-PL/images/snow-cat.png
10 changes: 10 additions & 0 deletions pl-PL/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions pl-PL/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added pt-BR/images/model-character-objects.png
Binary file added pt-BR/images/model-character.png
Binary file added pt-BR/images/snow-cat.png
10 changes: 10 additions & 0 deletions pt-BR/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions pt-BR/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added sw-KE/images/model-character-objects.png
Binary file added sw-KE/images/model-character.png
Binary file added sw-KE/images/snow-cat.png
10 changes: 10 additions & 0 deletions sw-KE/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions sw-KE/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added xh-ZA/images/model-character-objects.png
Binary file added xh-ZA/images/model-character.png
Binary file added xh-ZA/images/snow-cat.png
10 changes: 10 additions & 0 deletions xh-ZA/meta.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
title: Create an NPC from a model
hero_image: images/banner.png
description: Create an NPC from a model
version: 4
listed: false
copyedit: false
last_tested: "2021-11-24"
steps:
-
title: Create an NPC from a model
11 changes: 11 additions & 0 deletions xh-ZA/step_1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Navigate to the model you want to use in the Project window and drag the model into your Scene view.

![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png)

If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window.

![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png)

You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material:

![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)
Binary file added zu-ZA/images/model-character-objects.png
Binary file added zu-ZA/images/model-character.png
Binary file added zu-ZA/images/snow-cat.png
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