Turn standalone version targeting to Any CPU #714
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This PR resolves #699 . In this PR, to allow this library able to choose which Steam DLL to use, standalone version of
class NativeMethodsbecomes a wrapper of real PInvoke importers(class NativeMethodsUnderlyingandclass NativeMethodsUnderlyingWin64). These changes are limited to .NET Standard standalone build. Unity and .NET Framework builds will keep unchanged: still use preprocessor symbol to determine pack size and Steam DLL name.I added
STEAMWORKS_STANDALONE_ANYCPUin addition to original supported platforms. But Any CPU version won't build if define this only, they need Any CPU version ofclass NativeMethods.As of 2025.6.10, Any CPU version is only tested about Steamworks initialization. Callbacks and struct interloping are not tested yet.