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Feature Overview
ryobg edited this page Feb 15, 2018
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First and foremost, the game will not crash no matter what data you pass into JContainer functions. The following happens if a function gets called with invalid input (when input cannot be handled properly):
- All functions returning new containers return zero identifier. For example
JValue.readFromFile("")returns 0 because of an invalid file path. Zero identifier means non-existing object. It is ok to pass it into other functions - in that case the function will return also a default value. - All functions that read container contents (such as
getFlt,solveFlt,getStr,count,allKeys,getObj,solveObjand etc.) will return a default value. For function that return an integer or float, the default value is 0, for functions that return a string the default value is"", for functions that return a form the default value isNone, and for functions that return a container the default value is 0.
Functions that handle numbers (getFlt, solveFlt, getInt, solveInt) will convert the numbers
they handle into their respective types. For example, getFlt will return a float 1.0 if the
number passed to it is the int 1. On the other hand, the rest of the get* and solve*
functions may fail to perform conversions and will return default values.