This Quake 3 mod is an attempt to recover old OSP mod source codes and improve it.
Based on vanilla Q3 and OSP files analysis.
Also used code from :
- baseq3a from Cyrax: https://github.com/ec-/baseq3a
- XQ3E: https://github.com/xq3e/engine,
- unlagged mod written by Nail Toronto
- Ratmod https://github.com/rdntcntrl/ratoa_gamecode
- VQ3/Promode physics support
- CPMA like SuperHUD
- Proportional fonts
- Multilevel hitsounds and fragsound
- Crosshair decoration and animations
- Client side /mute for players
And many other small features
Only cgame now.
Telegram channel.
Telegram chat.
See docs/osp2-q3-ClientReadme.md
Example config: OSP2.cfg inside mod.
- Install Quake3 and OSP mod v1.03
- Unpack zip or tar.gz into your Quake3 directory.
Run 'make' from OSP2 directory.
Install mingw (just unzip and add bin folder to system PATH) and run 'make' from OSP2 directory.
