Verify fluid handling in crafting recipes #16
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Verified that vanilla crafting recipes (
VanillaRecipeCategoryUid.CRAFTING) cannot contain fluids, as they are 3x3 crafting table recipes that only accept ItemStacks. Fluids require containers (buckets) or machine/processing recipes.Analysis
The reviewer's concern about shaped recipe reordering when fluids use sequential filling doesn't apply because:
VanillaRecipeCategoryUid.CRAFTINGrecipes never have fluidsisCraftingRecipeis true,recipeLayout.getFluidStacks()returns null/emptyperformTransferWithSlots()exits early (line 77-78) without populating fluid arrayspreserveSlotsparameter has no effect since there are no fluids to transferThe current implementation at line 63 (
preserveSlots=falsefor fluids) is correct. Changing it to mirror item behavior (preserveSlots=isCraftingRecipe) would be functionally equivalent but unnecessary since crafting recipes have no fluids to preserve slots for.✨ Let Copilot coding agent set things up for you — coding agent works faster and does higher quality work when set up for your repo.