Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions docs/showcase/mipmaps/readme.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
# Mipmapping

I games and other graphics applications it's often convenient to
In games and other graphics applications it's often convenient to
use a single texture that gets tiled across the surface. If you
use a texture with some complexity, and your scene is large you'll
get a lot of noise in the distances.
Expand Down Expand Up @@ -92,7 +92,7 @@ display.queue.write_texture(
);
```

No if you were to sample this texture as is, you would see a lot
Now if you were to sample this texture as is, you would see a lot
of black pixels far away, and the regular texture up close.

![texture with ungenerated mips](./texture-with-ungenerated-mips.png)
Expand Down