A collection of creative coding examples in Unity, focusing on dynamic and generative visual effects.
Generates flowing, oscillating lines using Catmull-Rom splines. Each line has animated waveforms with Perlin noise and Z-axis motion, creating a lively, vibrating mesh effect.
Draws multiple offset lines with dynamic movement along Bezier curves. Randomized amplitudes and frequencies create a layered, vibrating structure. Uses gradient coloring for added depth.
Builds elegant, spiraling line structures that twist and animate in real-time. Each line has a randomized phase offset, resulting in a dynamic, swirling motion.
Lines that grow and twist over time, driven by Perlin noise. Lines expand and contract organically, creating a constantly shifting, evolving pattern.
Creates circles that continuously morph their shape using Perlin noise, generating organic, pulsating forms. Each circle uses a different material or shader for visual diversity.
Generates hundreds of tangled circles in 3D space, driven by Perlin noise. Each line has a random color, producing a dense, chaotic, and beautiful mesh of motion.
These projects are meant for educational and documentation purposes. Feel free to fork and adapt them!
This work is dedicated to the public domain under the Creative Commons CC0 1.0 Universal (CC0 1.0) license.
You are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
No conditions. You do not need to give credit or seek permission.
For details, see: CC0 1.0 Universal






