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unit.gl

Dynamic Layout Engine


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unit.gl is a comprehensive design toolkit focused on fluid typography, responsive design, and advanced SCSS functions. It's crafted to empower designers and developers to create harmonious, scalable, and accessible web experiences efficiently.


Features

unit.gl provides a robust set of features for building dynamic, responsive layouts with precision and flexibility:

Core Layout System

  • Kyū Unit System – A base-16 measurement system (1q = 1/16rem = 1px) for precise, consistent spacing and sizing across all screen sizes
  • Fluid Typography – Dynamic font scaling with fluid_type() mixin that smoothly interpolates between min/max sizes across viewport breakpoints
  • Modular Scale – Musical interval-based typographic scales (minor second, golden ratio, perfect fifth, etc.) for harmonious type hierarchies
  • Baseline Grid – Visual rhythm system with configurable baseline increments for vertical alignment

Responsive Design Tools

  • Viewport Breakpoints – Predefined breakpoint system (xs, sm, md, lg, xl, sl) with view() mixin for mobile-first media queries
  • Device Profiles – Pre-configured device-specific media queries for iPhone, iPad, Samsung Galaxy, and more
  • Aspect Ratio Utilities – Maintain proportions with display_ratio() mixin supporting common ratios (16:9, 4:3, golden ratio)
  • Orientation Helpers – Landscape/portrait-specific styling with display_orientation_* mixins

Advanced SCSS Functions

  • Unit Conversion – Seamless conversion between px, rem, em with px_to_rem(), rem_to_px(), em_to_px() functions
  • Math Operationsadd(), subtract() with intelligent unit handling; modular_scale() for ratio-based scaling
  • Layer Management – z-index token system via $layers map and z() function for consistent stacking order
  • Paper Sizes – ISO (A-series, B-series), ANSI, and custom Q-series paper dimensions for print layouts

Developer Experience

  • Modern Sass – Uses sass:math, sass:map, sass:color modules; no deprecated syntax
  • TypeScript Support – Grid utilities and layout helpers with full type definitions
  • Visual Guides – Built-in overlay system for baseline grids, margins, and alignment verification during development
  • Customizable Variables – Override defaults for base units, breakpoints, scales, and colors via Sass variables

Installation

HTML Script Tag

<script src="https://unpkg.com/unit.gl@latest/dist.min.js"></script>

NPM Module

npm i unit.gl

Quick Start

Basic Usage (SCSS)

Import unit.gl into your Sass/SCSS files:

@use "unit.gl" as *;

// Use the Kyū unit system
.container {
  padding: q(4);        // 4q = 4 × (1/16rem) = 0.25rem = 4px
  margin-bottom: q(8);  // 8q = 0.5rem = 8px
}

// Apply fluid typography
.heading {
  @include fluid_type(
    $min-size: 16px,
    $max-size: 48px,
    $min-vw: 320px,
    $max-vw: 1280px
  );
}

// Responsive breakpoints
.grid {
  display: grid;
  grid-template-columns: 1fr;
  gap: q(4);

  @include view(md) {
    grid-template-columns: repeat(2, 1fr);
  }

  @include view(lg) {
    grid-template-columns: repeat(3, 1fr);
  }
}

Common Layout Patterns

Fluid Card Grid with Consistent Spacing

@use "unit.gl" as *;

.card-grid {
  display: grid;
  gap: q(8);                          // 0.5rem spacing
  padding: q(8);

  // Mobile: 1 column
  grid-template-columns: 1fr;

  // Tablet: 2 columns
  @include view(sm) {
    grid-template-columns: repeat(2, 1fr);
    gap: q(12);                       // 0.75rem
  }

  // Desktop: 3 columns
  @include view(md) {
    grid-template-columns: repeat(3, 1fr);
    gap: q(16);                       // 1rem
  }
}

.card {
  padding: q(12);
  border-radius: q(2);
  background: #fff;
  box-shadow: 0 q(1) q(4) rgba(0, 0, 0, 0.1);
}

Typography Scale with Modular Rhythm

@use "unit.gl" as *;

// Use golden ratio (1.618) for harmonious type scale
$scale-ratio: map.get($ratio_map, golden);

h1 {
  font-size: modular_scale(4, 1rem, $scale-ratio);  // ~6.85rem
  line-height: baseline(6);                          // 6 baseline units
  margin-bottom: baseline(2);
}

h2 {
  font-size: modular_scale(3, 1rem, $scale-ratio);  // ~4.236rem
  line-height: baseline(5);
  margin-bottom: baseline(2);
}

h3 {
  font-size: modular_scale(2, 1rem, $scale-ratio);  // ~2.618rem
  line-height: baseline(4);
  margin-bottom: baseline(1);
}

p {
  font-size: modular_scale(0, 1rem, $scale-ratio);  // 1rem
  line-height: baseline(3);                          // Vertical rhythm
  margin-bottom: baseline(2);
}

Aspect Ratio Container (e.g., Video Embed)

@use "unit.gl" as *;

.video-wrapper {
  width: 100%;
  max-width: 800px;
  margin: 0 auto;

  // Maintain 16:9 aspect ratio
  @include display_ratio(16, 9);

  iframe {
    position: absolute;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
  }
}

Device-Specific Styling

@use "unit.gl" as *;

.app-header {
  height: q(80);  // 5rem = 80px

  // iPhone-specific adjustments
  @include device-media-query('iphone_x') {
    padding-top: env(safe-area-inset-top);  // Notch support
  }

  // Tablet landscape
  @include display_orientation_landscape {
    @include view(sm) {
      height: q(64);  // Shorter header in landscape
    }
  }
}

TypeScript Integration

import { GridManager } from 'unit.gl';

// Initialize grid overlay for development
const grid = new GridManager({
  columns: 12,
  gutter: 16,       // 16px gutter
  baseline: 8,      // 8px baseline grid
  color: 'rgba(255, 0, 0, 0.1)'
});

// Toggle grid visibility
grid.toggle();

// Update grid configuration
grid.updateConfig({ columns: 16 });

Usage Guidelines & Best Practices

Performance Optimization

  1. Minimize Media Query Complexity

    • Use the view() mixin for standard breakpoints instead of custom media queries
    • Consolidate similar breakpoint rules to reduce CSS output
  2. Leverage Sass Variables

    • Override defaults at the top of your main stylesheet:
      @use "unit.gl" with (
        $q: 0.0625rem,           // Customize base unit if needed
        $base_screen_unit: 16px  // Adjust breakpoint base
      );
  3. Selective Imports

    • Import only the modules you need to reduce compilation time:
      @use "unit.gl/scss/functions" as fn;
      @use "unit.gl/scss/mixins/view" as view;

Design System Integration

  • Consistent Spacing: Use Kyū multiples (4q, 8q, 12q, 16q) as your spacing scale
  • Type Hierarchy: Choose one modular scale ratio and stick with it across all typographic elements
  • Z-Index Management: Define your layer stack in $layers map at project start
  • Breakpoint Strategy: Use mobile-first approach with view() mixins; avoid max-width queries

Accessibility Considerations

  • Relative Units: unit.gl uses rem internally, respecting user font-size preferences
  • Viewport Scaling: fluid_type() ensures readable text across all devices
  • Visual Guides: Enable baseline grid during development to verify vertical rhythm alignment

Common Pitfalls to Avoid

Don't mix unit systems

.bad {
  padding: 10px;      // Hardcoded px
  margin: q(8);       // Kyū unit
}

Use consistent units

.good {
  padding: q(10);     // All Kyū
  margin: q(8);
}

Don't nest too many breakpoints

.bad {
  @include view(md) {
    @include view(lg) {  // Nested breakpoint = bad specificity
      // ...
    }
  }
}

Keep breakpoints flat

.good {
  @include view(md) { /* md styles */ }
  @include view(lg) { /* lg styles */ }
}

Visual Reference

Kyū Unit System Diagram

┌─────────────────────────────────────────────────────────┐
│  1rem = 16q = 16px (default browser font size)          │
├─────────────────────────────────────────────────────────┤
│  1q   = 0.0625rem = 1px    │  Base unit               │
│  4q   = 0.25rem   = 4px    │  Small spacing           │
│  8q   = 0.5rem    = 8px    │  Medium spacing          │
│  16q  = 1rem      = 16px   │  Large spacing           │
│  32q  = 2rem      = 32px   │  Extra-large spacing     │
└─────────────────────────────────────────────────────────┘

Modular Scale Visualization (Golden Ratio 1.618)

h1 ████████████████ (6.854rem) ← modular_scale(4)
h2 ██████████       (4.236rem) ← modular_scale(3)
h3 ██████           (2.618rem) ← modular_scale(2)
h4 ████            (1.618rem) ← modular_scale(1)
p  ██              (1.000rem) ← modular_scale(0)

Breakpoint Reference

Name Min Width Device Target
xs 320px Mobile (portrait)
sm 480px Mobile (landscape)
md 768px Tablet
lg 1024px Desktop
xl 1280px Large Desktop
sl 1920px Extra Large Display

Colophon

Authors

unit.gl is an open-source project by Scape Agency.

Scape Agency

Scape Agency is a spatial innovation collective that dreams, discovers and designs the everyday of tomorrow. We blend design thinking with emerging technologies to create a brighter perspective for people and planet. Our products and services naturalise technology in liveable and sustainable –scapes that spark the imagination and inspire future generations.

Links

Development Resources

Contributing

We'd love for you to contribute and to make this project even better than it is today! Please refer to the contribution guidelines for information.

Legal Information

Copyright

Copyright © 2025 Scape Agency BV. All Rights Reserved.

License

Except as otherwise noted, the content in this repository is licensed under the Creative Commons Attribution 4.0 International (CC BY 4.0) License, and code samples are licensed under the Apache 2.0 License.

Also see LICENSE and LICENSE-CODE.

Disclaimer

THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.