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Overbyte Project

If you are here because you see that this repository is open-source, I will explain you the folder's index:

  • The real backend that I worked the last time of my live but that isn't finished is the Backend/ folder
  • Then, the other's WebSocket/ and API/ folders are the old backend project that works but... potato
  • And the unity project 6.0 is the main Overbyte/ folder, the Unity Project it has not been updated to the new backend, so if you want to test it you will be use the WebSocket/ and API/ project

This project do not have license, so you are free to copy, sell, create your own project, etc...

Credits:

The main part of the assets in the Unity Project are from:

  • 3D Models: Kenney.nl
  • 2D Assets (GUI, HUD...): Kenney.nl
  • SFX: Kenney.nl
  • Font: Nunito — Designed by Vernon Adams, Cyreal & Jacques Le Bailly
    • Licensed under the SIL Open Font License, Version 1.1

Error code index API's:

First Number:

Service number, to know from where comes

  • 0: Gateway
  • 1: Version Service
  • 2: Auth Service
  • 3: Matchmaking Service
  • 4: Network Balancer Service
  • 5: Game Service

Second Number:

Global index, to know what is the exact error

  • 0: General Error / Unknow
  • 1: Invalid Payload / Body
  • 2: Error in the DB
  • 3: Rate Limit execed
  • 4: Forbidden authentication
  • 5: Invalid State: Server closed or unknow
  • 6: Expired
  • 7: Not Found

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