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3d camera feature #256
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3d camera feature #256
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…nes, and terrain bounds for dynamic zoom adjustments.
Summary of ChangesHello @Mosch0512, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces a new 3D camera feature, enabling players to control their viewpoint with greater flexibility. The system allows for dynamic zooming, horizontal rotation, and vertical pitching around the character, enhancing the overall immersion and perspective. To support this new camera, several rendering components have been updated to correctly display terrain, effects, and pointers, ensuring visual consistency and functionality across different camera settings. Highlights
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Code Review
This pull request introduces a new CCustomCamera3D system, enabling players to control camera zoom, horizontal rotation, and vertical pitch using the mouse wheel and middle mouse button, toggled by the F9 key. The new camera system dynamically adjusts rendering parameters such as frustum culling, object visibility range, pointer scaling, and terrain rendering bounds based on the camera's zoom level to prevent visual artifacts when zoomed out. It also includes a fix for an incorrect mouse button state in Winmain.cpp and ensures proper camera state restoration in ZzzOpenglUtil.cpp. Review comments suggest replacing while loops for angle normalization with fmodf, using a dedicated boolean flag instead of (0,0,0) to track the initial camera offset, removing an unused m_bF9KeyPressed member, and replacing several 'magic numbers' with named constants for improved readability and maintainability, along with removing a debug logging block.
added 3d camera
its not perfect i had to limit the pitch when camera is close to ground due to rendering issues i could not solve
closes #253