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The health text for each of the spaceships, gradually changes to red when the health points reaches specific values.
This changes the color of the health text of each spaceship, depending on specific health points it has reached.
Refactor health display logic for color coding based on health values. This is the same change previously but used short code for it, for better readability for beginners.
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Hi, I'd like to commit this change about health text color logic.
This is a very interesting update that notifies a player that, his/her health is running low.
The colors are green(at the start), yellow, orange and red(at the end).
Note: I wrote wrong title for commit 05715f0. I just added the two colors