An Editor Utility Widget for Virtual Production Supervisors
Designed to help VP Supervisors...
- Set up a folder hierarchy that works in a production environment
- Find and fix performance issues
- Quickly move the camera or nDisplay (NDC Volume) into position from a shotlist
- Convert large groups of identical static meshes into a more efficient "Hierarchical Instanced Static Mesh" (and back again)
- Features in development!
- A companion to Virtual Production Field Guide
- Clone this repo and open the project "VP_Supervisor.uproject" in Unreal Engine 5.3 (or higher)
- Open the Content Drawer and find the VP_Supervisor folder
- Right-click on the item "VP_Supervisor"
- Choose "Run Editor Utility Widget", then drag that tab over next to the Outliner in your UE editor window
- To add this widget to your own project, "Migrate" the widget over to our project (or copy the "VP_Supervisor" folder into your Content folder)
We welcome contributions to improve VP_Supervisor! To get started:
- Fork the Repository: Click the "Fork" button in the top-right corner of this page.
- Clone Your Fork: Use
git cloneto clone your forked repository to your local machine. - Create a Branch: Create a new branch for your changes using
git checkout -b feature-name. - Make Changes: Implement your changes and commit them with clear commit messages.
- Push Your Changes: Push your branch to your fork using
git push origin feature-name. - Open a Pull Request: Submit a pull request to the
mainbranch of this repository.
- Follow the coding style used in the project.
- Ensure your changes are well-documented.
- Test your changes thoroughly.
Feel free to open an issue if you encounter any problems or have suggestions.


