I've always been fascinated by the performance of Factorio, especially their belts. One day, I decided to create my own belt code, aiming to match or exceed the performance and features of Factorio's belts. This repository documents my journey and experiences. I hope someone finds it interesting or helpful. If you're only interested in the latest updates, check out destination_based_inserters and take a look at belt_segment.h.
- Incomplete Features: The code is still not feature-complete.
- Lack of Documentation: Currently, the code lacks comments explaining how things work or why certain decisions were made.
This project is licensed under the MIT License - see the LICENSE file for details.