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Adding Colored Rooms
timeracers edited this page Jul 21, 2018
·
1 revision
To add a colored room to your mod just annotate it with @ColoredRoom and it will work assuming these conditions.
- Has default constructor
- extends AbstractRoom
- Sets mapSymbol
- Sets mapImg
- Sets mapImgOutline
Example:
@ColoredRoom
public class TestRoom extends AbstractRoom {
public TestRoom() {
mapSymbol = "A";
mapImg = ImageMaster.MAP_NODE_TREASURE;
mapImgOutline = ImageMaster.MAP_NODE_TREASURE_OUTLINE;
}
@Override
public void onPlayerEntry() {
}
@Override
public AbstractCard.CardRarity getCardRarity(int i) {
return null;
}
}