Original: https://github.com/gfx-rs/wgpu/tree/master/wgpu/examples/boids
wgpu is Rust's main GPU project and rust-gpu is a project to write GPU shaders in Rust.
This repo is a simple example of writing an entire GPU application in Rust, with both vertex and non-vertex compute code.
cargo run or cargo run --release for a bit more performance.
There's still a lot of cruft from the wgpu version, so the code could be simplified even more
