#
hyperbolic-tessellations
Here are 5 public repositories matching this topic...
Hyperbolic tessellations in the Poincare Disk model using DirectX D3D11 on Windows 10.
-
Updated
Nov 2, 2019 - C++
Hyperbolic tessellations in JavaScript.
-
Updated
Dec 9, 2025 - TypeScript
DirectX D3D11 Compute Shaders used to render hyperbolic geometry on the GPU.
-
Updated
Nov 2, 2019 - C++
Simplified hyperbolic tessellation using DirectX shaders.
-
Updated
Nov 2, 2019 - C++
Improve this page
Add a description, image, and links to the hyperbolic-tessellations topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the hyperbolic-tessellations topic, visit your repo's landing page and select "manage topics."