Android AGSL-powered media processing engine - Converting modern media into authentic Game Boy DMG rendering with Bayer dithering and 4-tone green palette. Zero-Copy GPU processing Pipeline.
-
Updated
Jan 12, 2026 - Kotlin
Android AGSL-powered media processing engine - Converting modern media into authentic Game Boy DMG rendering with Bayer dithering and 4-tone green palette. Zero-Copy GPU processing Pipeline.
Add a description, image, and links to the zero-copy-gpu topic page so that developers can more easily learn about it.
To associate your repository with the zero-copy-gpu topic, visit your repo's landing page and select "manage topics."