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Change RenderPipelineUtility to use GraphicsSettings.currentRenderPipeline#2741

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redwyre wants to merge 1 commit intovrm-c:masterfrom
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Change RenderPipelineUtility to use GraphicsSettings.currentRenderPipeline#2741
redwyre wants to merge 1 commit intovrm-c:masterfrom
redwyre:patch-1

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@redwyre redwyre commented Oct 26, 2025

#2740

Changes the use of RenderPipelineManager.currentPipeline in RenderPipelineUtility.GetRenderPipelineType() which isn't valid for the first few frames, to GraphicsSettings.currentRenderPipeline, which is.

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