Fix RebuildHumanAvatar so it works in play mode#2764
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ousttrue merged 2 commits intovrm-c:masterfrom Feb 18, 2026
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Object.Destroy takes a frame to fully take effect. You cannot destroy a component and add a new one of the same type in the same frame if it does not allow multiple instances. Object.DestroyImmediate cannot be used in play mode and in builds.
The existing editor code that calls these functions does not need to change because the asynchronous code path is not taken in that case.