Editor Importer Optimization: AssetDatabase StartAssetEditing & StopAssetEditing blocks#2774
Merged
ousttrue merged 5 commits intovrm-c:masterfrom Feb 19, 2026
Merged
Conversation
…ed for Deep Profiling.
…b and related assets in onCompleted callback delegate inside vrmAssetPostprocessor.ImportVrmAndCreatePrefab() to batch Unity asset importing.
…tion of TextureExtractor.ExtractTextures() to batch the importing of created Textures.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Setup AssetDatabase.StartAssetEditing() and AssetDatabase.StopAssetEditing() blocks around sections where the Import VRM creates assets that the Unity Editor has to import. This allows the Unity Editor to batch import operations which is generally more performant.
Only tested on a single Windows machine using 3 Vroid sample VRMs but regardless of Built-In or URP render pipeline reduces import times by almost 50% for me. Unknown if changes would be as beneficial on other OSes and hardware.
Also added timing code and some ProfilerMarkers for Import VRM to make it easier to observe performance.