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Warren Earle edited this page Jun 23, 2016 · 1 revision

|Body part| Build cost |Effect per one body part

MOVE 50 Decreases fatigue by 2 points per tick. WORK 100 Harvests 2 energy units from a source per tick.

Builds a structure for 5 energy units per tick.

Repairs a structure for 100 hits per tick consuming 1 energy unit per tick.

Dismantles a structure for 50 hits per tick returning 0.25 energy unit per tick.

Upgrades a controller for 1 energy unit per tick.

CARRY 50 Can contain up to 50 resource units. ATTACK 80 Attacks another creep/structure with 30 hits per tick in a short-ranged attack. RANGED_ATTACK 150 Attacks another single creep/structure with 10 hits per tick in a long-range attack up to 3 squares long.

Attacks all hostile creeps/structures within 3 squares range with 1-4-10 hits (depending on the range).

HEAL 250 Heals self or another creep restoring 12 hits per tick in short range or 4 hits per tick at a distance. CLAIM 600 Claims a neutral room controller.

Reserves a neutral room controller for 1 tick per body part.

Attacks a hostile room controller downgrade or reservation timer with 1 tick per 5 body parts.

A creep with this body part will have a reduced life time of 500 ticks and cannot be renewed.

TOUGH 10 No effect, just additional hit points to the creep's body.

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