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Vr touch saber#92

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n3roxe wants to merge 50 commits intoxLAva:JediOutcastLinuxfrom
shinyquagsire23:VR-Touch-Saber
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Vr touch saber#92
n3roxe wants to merge 50 commits intoxLAva:JediOutcastLinuxfrom
shinyquagsire23:VR-Touch-Saber

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@n3roxe n3roxe commented Oct 24, 2019

Can i somehow use it in jedi academy? OpenVR with touch controllers working?

xLAva and others added 30 commits August 5, 2017 18:15
* moved HMD files over from Jedi Academy
* fixed crash
* set USE_VR define in CMakeList.txt
* TODO: fix wrong VR camera height
* removed some Hmd special cases
* recenter on game start
* removed old binaries
* use newer OpenAL-Soft version
…castLinux into VR-Touch

# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
…not active (we only use the right one right now)
* allow the player to choose if they want to play with touch input or gamepad (even if the touch input devices are active)
* set to 0 for now, until the feature is more finished
* It should be the same everywhere, but rendering looks wrong with the correct position values.
** Keep it separate for now to experiment.
* The original meter to feet feels good right now for position tracking
xLAva and others added 20 commits August 27, 2017 22:08
* changed how we scale the world:
** keep the meter-to-inch for all position tracking
** use IPD scaling to avoid toy optics (too small NPCs)
Rotate weapons around tag_weapon instead of weapon model origin
Fix weapons to follow weapon view yaw when tracked to hands.
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3 participants