More granular private mode (#62) #77
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This PR replaces the singleplayer variable in SessionClient with a variable called privateHideType which determines who the game hides from the player when they are in private mode.
1 = hide strangers (anyone who isn't a friend or a party member)
2 = hide everybody (singleplayer)
4 = hide friends
8 = hide party members
These can be combined so 4 + 8 = 12 would mean hiding friends and party members. I did not test this PR because I wasn't able to get the server running myself, but it does compile.