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@zebraed zebraed commented Dec 15, 2025

Description

badges loaded via setBadges() had their Dev flag set to false until updateActiveBadgesAndConditions() was executed
could be obtained by players who met the conditions during this time

Changes

  • Add getCurrentBatch() function
  • Set Dev flag immediately after loading badges in setBadges() before
    assigning to global variable

Fixes #88
Related ynoproject/forest-orb#709

@zebraed zebraed requested a review from patapancakes December 15, 2025 12:10
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Unreleased badges may be obtainable after badge release for just a moment

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