Open
Conversation
added 2 commits
June 2, 2022 16:08
Fixed bug when some animations had incorrect position, for instance if small character does a dive, it visually falls under the ground Settings were reworked so we don't parse them every time we use them Added global mod settings Added console commands to reload character settings and global settings Done an attempt to make VRM sharing work. We can't use ZDO since it just dies if the data size is too big. So were used RPCs, but they don't trigger. If we resolve that issue, we may finally make VRM sharing work Refactored ValheimVRM.cs, player awake patch was splitted into some separate functions for registering and attaching VRM to player. Also was reworked the way we store VRM (better suited for sharing) Next parameters may be modified via settings now: * Character collision size * Equipment scale * Interaction distance scale * Attack distance scale * Melee damage scale * Ranged damage scale * Swim depth scale * Swim speed scale * Base health amount scale * Health amount gained from food scale * Base stamina amount scale * Stamina amount gained from scale * Weight limit scale * Movement speed scale * Jump force scale Next animations now can be modified by adding offsets: * Sitting on chair * Sitting on throne * Sitting on ship * Holding mastt * Holding dragon * Sitting on a ground * Sleeping And some other little stuff I can't recall already
Settings not apply as you execute reload_settings or reload_global_settings command Skin network sharing fixed (somehow)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fixed bug when some animations had incorrect position, for instance if small character does a dive, it visually falls under the ground
Settings were reworked so we don't parse them every time we use them
Added global mod settings
Added console commands to reload character settings and global settings
Done an attempt to make VRM sharing work. We can't use ZDO since it just dies if the data size is too big. So were used RPCs, but they don't trigger. If we resolve that issue, we may finally make VRM sharing work
Refactored ValheimVRM.cs, player awake patch was splitted into some separate functions for registering and attaching VRM to player. Also was reworked the way we store VRM (better suited for sharing)
Next parameters may be modified via settings now:
Next animations now can be modified by adding offsets:
And some other little stuff I can't recall already